PWMAngband 1.5.0 released

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    PWMAngband 1.5.0 released

    For those unfamiliar with PWMAngband, it's a multiplayer real-time variant of Angband based on MAngband 1.x with additions from ToME (features from the time it was still called PernAngband, but without the Pern references) and a few personal additions: new races, classes, monsters and items.

    This release mainly ports the latest changes from Vanilla 4.2.x and features/fixes from MAngband 1.5.

    See http://powerwyrm.monsite-orange.fr for the downloads.

    To play on a PWMAngband server or start your own server, download the binaries and unzip the files (client and server are both in the same zip file now). And enjoy!
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    #2
    Here's the complete changelist since 1.4.0 (warning -- that's a lot to read!):

    User interface
    --------------

    Angband 4.2.x:

    - Added commands to birth option screen to save and restore custom birth options
    - Allow fuel to be drawn from the quiver
    - Display average damage for devices, spells, and activations
    - Allow CMD_WIELD to select from the quiver
    - Take into account sidebar/topbar in double-height tile rendering
    - Improve quiver inscriptions
    - Add a lore-color-immune entry for monster's poison breaths, bolts, and balls
    - Remove option to display help from the options screen
    - Change monster.txt's comments for specific drops
    - Add power to remove curse effect description
    - Allow ignore while looking

    MAngband 1.5.x:

    - Add possibility to macro by (identified) item names
    - Add version number to "incompatible client version" error message
    - Enter and leave query-item-by-name mode via quote symbol
    - Add possibility to macro by spell names
    - Macro Action Generator (3 new options to keymap screen)
    - Change the way topline message is displayed
    - Add "wrap_messages" option to word-wrap long messages in sub-windows
    - New option: Compare equipment when examining items
    - Add Ctrl+E toggle_inven_equip command from V
    - Add some shared monster messages
    - Hitpoint warning toggle hotkey
    - Use font-tng.prf instead of font-sdl.prf for "tg" fonts
    - Change visual mapping for PvP arena wall

    PWMAngband:

    - Dungeon Master menu: allow generating true artifact directly by name
    - Add client option to disable running when in line of sight of a nonmovable
    monster
    - Give a warning when entering a gauntlet level
    - Add "monster feeling always, no object feeling" choice to LEVEL_FEELINGS
    server option
    - Sort killed list (for polymorphing) from highest to lowest level
    - Display forms that are 50%/75% learnt in orange/yellow on the killed list
    - Buying house command moved to 'H' (original keyset) and '£' (roguelike keyset)
    - Implement the '/house' chat command to purchase a house
    - Allow '~xxx' inscription along 'for sale xxx' to price items in player shops
    - Bring back '%' command as "Interact with keymaps" and implement the '/time'
    chat command to display current time
    - SDL client: allow fonts to be loaded from "xxx.FON" files and raise the
    maximum number of fonts to 60
    - Simplify food description
    - Simplify Dragon's Breath description
    - SDL client: implement support for OGG files
    - Add dungeon max level info to the visited dungeon list
    - Remove redundant "Attempting to uncurse it may destroy it." message when
    inspecting a "fragile" object
    - Remove disturb_faint option
    - Allow more smileys in chat messages
    - Reverse order of "you are wielding" and "you were wielding" messages when
    swapping items
    - Split MAngband options submenu into MAngband options and Advanced options
    - Add option to confirm recall when recalling out of non-reentrable dungeon
    - Add /know, /party, /who, /abi and /gold chat commands as shortcuts for
    "Check knowledge", "Access party menu", "Display connected players",
    "View abilities" and "Drop gold" commands
    - Add messages to explain why Raise Dead could fail
    - Add option to remove borders in the SDL client
    - Display sector info the MAngband way and fix crash when using 16x16 tile size
    - Sort flags by level of application on character birth screen
    - Add TTF font support
    - Add sound volume management, implement it for the SDL client
    - Display expected number of blows per round at character birth (point-based
    roller)
    - Display %fail of first spell at character birth (point-based roller)
    - Support color for windows border and status bar (SDL client)
    - Change manual selection of server from ctrl-m to ctrl-s
    - Force pressing SPACE key to enter the game after the MotD is displayed
    - Implement a simple music system
    - Add message when changing hitpoint warning settings via =h

    Gameplay changes
    ----------------

    Angband 4.2.x:

    - Allow inscribed throwing weapons to be quivered
    - Blackguard tweaks
    - Nerf to all powerful modifiers
    - Disentangle IMPAIR_HP and COMBAT_REGEN
    - Allow more variation for pillar or ragged edge rooms
    - Make decoys only work when in monster's LoS
    - Modify tunneling to account for rooms with few entrances
    - Improvements to necromancer spells
    - Allow targeting the closest to pick up a target outside the current panel
    - Improve ranger spells, update number of extra shots for archers accordingly
    - Adjust lighting model to better account for light sources that aren't
    the player or SQUARE_GLOW
    - Implement new device failure calculation
    - Allow the equipped weapon (if it isn't stickily cursed) to be thrown
    - Avoid randart activations that duplicate or conflict with other artifact
    properties

    MAngband 1.5.x:

    - Change rules for stealth/noise checks
    - Do not speed up time with monsters in LoS
    - Fix DM_NEVER_DISTURB
    - Allow filling empty bottles from water tiles
    - Make hostile visible players prevent running
    - Disable banishment in dwarven halls
    - Add Acenoid's vaults
    - Change House Foundation allocation/rarity
    - Do not disturb after being hit by a non-threatening projected spell
    - Allow players to drop vegetables on FEAT_CROP terrain to restrict it to that
    vegetable only
    - Allow players to burn crops to turn them back to random FEAT_CROP terrain
    again
    - Refactor crop growth functions to allow spontaneous growth on allocated
    wilderness levels
    - Fix starvation auto-kick
    - Apply "worthless" to enchanted items with store (or mixed) origins only

    PWMAngband:

    - Make Dungeon Master trap immune
    - Prevent level 0 monster races from being used as shapechanger forms
    - Allow BASH_DOOR forms to open/close house doors and bash down other doors
    - Only allow rings of polymorphing to be generated in the dungeon
    - Make rings of polymorphing more powerful but much rarer
    - Decrease the kill requirement with perfect affinity from 1/2 to 1/4
    - Give +moves instead of +speed to shapechangers under level 20
    - Add option to avoid getting disturbed when effects end
    - Add possible direction choice for scrolls and staves
    - Allow all alter/teleport effects to be used on items
    - Reduce chance of getting ESP_XXX when adding SLAY_XXX on a randart
    - Nerf Black Rings of Power
    - Rename "moves" to "movement speed" and make the modifier act like speed for
    movement
    - Change no teleportation on gauntlet levels to limited teleportation
    (10 squares)
    - Increase +mana modifier on mage staves, cap mana bonus at +10
    - Move Plasma Blast to book 4 and Disruption Shield to book 5
    - New dungeon: Fallen Gondolin (boss: Maeglin, the Traitor of Gondolin)
    - Add max level on race/class brands and slays
    - Allow any other value than 0 and 1 for the LIGHT_LEVEL effect to just
    lighten up and magic map the level without revealing objects
    - Add LIMITED_TELE object flag
    - Give mage staves regeneration and elven staves see invisible
    - Remove NO_STORES server option
    - Rename NO_SELLING server option to LIMITED_STORES, use an integer value
    to handle disabling selling completely and restricting the use of stores/home
    - Add life leech brand to forms with EXP_XXX melee blow effects
    - More useful summons
    - Allow create traps on more floors
    - Allow create stairs on more floors
    - Allow fire/plasma breaths to create lava on more floors
    - Implement CAN_SWIM player flag, add it to the Ent race
    - Add FAST_SPAWN dungeon flag, double monster respawn rate if set
    - Set FAST_SPAWN flag to the Training Cave
    - Add level of application for player flags
    - Remove AGGRAVATE from Hydra race
    - Allow starting "gifts" depending on chosen race
    - Prevent creating doors outside of dungeons
    - Don't reposition the player on NO_STAIRS terrain when logging back in dungeons

    Bugs fixed
    ----------

    Angband 4.2.x:

    - Adjust size of gauntlet levels
    - Stop SMASH_WALL removing floor features
    - Stop quest artifacts being stealable
    - Ensure grids on the target path are hit by projections in project()
    - Make SMASH_WALL destroy decoys
    - Notice changes to the weight limit in update_bonuses()
    - Plug small memory leak in main-sdl.c's load_prefs()
    - Add resistances to elements monsters breathe
    - Fix being able to buy back an infinite amount of non-staple items sold in the
    General Store
    - Avoid the "can move again" monster message if monster is about to die
    - Set ego minima correctly
    - Fix message when decrementing from a stack when there are multiple similar
    stacks (i.e. phase door scrolls or cure wounds potions)
    - Change handling of projections with unrevealed mimics
    - Change lighting of walls on surface

    MAngband 1.5.x:

    - Handle topline ickyness when confirming suicide
    - Open correct directory when selecting fonts
    - Stop allocating too much font resources
    - Make sure player-player visibility is refreshed when changing level
    - Fix message truncation in windows client
    - Pluralize message when trying to aim an empty stack of wands/use an empty
    stack of staves

    PWMAngband:

    - Fix crash when quitting GCU client in debug mode
    - Fix lag bar under Linux
    - Fix crash when calling make_gold() with NULL player parameter
    - Forget memory of the old level when a player that saved during day connects
    back during night (or vice versa)
    - Respawn NO_DEATH monsters every dawn if they somehow disappeared
    - Fix crash in floor_carry() when player pointer is not defined
    - Fix description of potions of surprise and mushrooms of shadows
    - Fix description of scraps of flesh
    - Add descriptions for (almost) all summons in summon.txt
    - Fix and simplify summon description (remove hardcoded reference to 1d3)
    - Fix enchant scrolls description
    - Fix crash in process_monsters when mon->closest_player is dead
    - Fix weight decrease when wielding from a stack of inventory items
    - Fix Linux code not saving savefiles
    - Fix damaging terrain aborting running for players immune to damage
    - Fix aquatic forms able to run outside of water
    - Fix aquatic forms not suffocating outside of water
    - Fix aquatic forms drowning in water
    - Fix LEVITATE form not giving FEATHER flag
    - Fix FRIGHTENED form not giving AFRAID flag
    - Prevent out of bounds asserts when players change level
    - Plug resource leaks of missing file_close() calls
    - Fix monster list subwindow not reacting to subwindow horizontal resizing
    - Learn curses properly when applied directly to worn items
    - Learn runes of carried weapons properly for races and classes that cannot use
    weapons
    - Fix keymaps using '{' symbol
    - Fix "base" kind flags not added to "kind" kind flags in the case of books
    - Fix objects generated on customized floors
    - Fix vulnerabilities not shown on birth screen
    - Fix crash when calculating tax price for house expansion
    - Fix "Place feature" command only allowing to place staircases
    - Fix PROJECT_LOS_AWARE
    - Fix compatibility with Angband ladder dumps
    - Fix knowledge menus under Linux
    - Fix crash when trying to write a parsing error message to server log during
    setup phase
    - Fix disable_enter option
    - Don't send a "clear" packet when pressing SPACE during setup phase
    - Changing font size on Windows doesn't refresh terms properly
    - Initialize the RNG on the client
    - Increase MAX_TITLES to 60 to avoid getting empty scroll names
    - Fix "implicit declaration of function" warnings under Linux
    - Only apply non-ASCII terrain redefinitions from font-gcu.prf if using the
    Windows console
    - Allow resizing the GCU client on Windows without a crash
    - Make object_flag_is_known() return true if object is fully known
    - Fix crash when a monster breathes chaos on another monster
    - Attach WASSEEN flag to player instead of being global to the cave
    - Fix Wipe spell not removing artifacts
    - Fix crash when forgetting spells
    - Fix visible equipment slots when using the 'e' command

    Coding changes
    --------------

    Angband 4.2.x:

    - Make dungeon profile selection less error-prone
    - Added a debugging command to dump the current level as an HTML file
    - Slightly tightened shape change logic
    - Account for throwing weapons in the quiver within pack_slots_used() and
    quiver_absorb_num()
    - Modify compare_items() so the result is zero when both items are unknown
    - Optimize obj_kind_can_browse()
    - Correct some miscellaneous comments
    - Improvements to effect info
    - Allow item in starting kit to be excluded by a logical or of one or more birth
    options (or negated birth options)
    - Change logic in join_region() and gauntlet_gen() to avoid disconnected
    gauntlet levels
    - Require at least two rooms in moria_chunk()
    - Use square_islit() rather than square_isglow() for the initial determination
    of whether the player's location is seen
    - Adjust some logic for hard centre levels
    - Change drawing of outer walls about circular rooms
    - Split building template rooms into two passes
    - For pillared rooms, cut off the corners when not adjacent to a floor
    - Check input values for slot_by_name() and slot_object()
    - Update comments for count_feats() to match current code
    - Treat '#' similarly for vaults and room templates
    - Add an argument to draw_rectangle() to indicate whether it should overwrite
    permanent features
    - Have inven_carry_num() return obj->number for any valid treasure type
    - Remove uses of atexit()
    - Allow configuration of SDL sound module without configuring the corresponding
    front end
    - In vaults, automatically mark inner permanent walls with SQUARE_WALL_INNER
    - Clarify/update comments related to dungeon generation
    - Avoid more compiler warnings
    - Incorporate stunning into TAP_DEVICE effect handler
    - Unset target after TELEPORT_TO
    - Replace hard-coded depth check for caverns with min-level entry
    - Introduce effects SET_VALUE and CLEAR_VALUE to align times for multiple timed
    effects
    - Reduce usage of standard string functions strcmp() and sprintf()
    - Always initialize second argument passed to scatter()
    - Refactor hit chance calculation
    - Update visuals after successfully tunneling
    - For town generation, also clear room flag on the walls
    - Remove redundant item testers
    - Refactor cave and monster generation

    MAngband 1.5.x:

    - Improve comments for do_cmd_store
    - Collapse "mangclient_xxx.ini" into "mangclient.ini" (sdl + gcu)
    - Add "instance_closed" option
    - Fix some really obvious warnings
    - Dump each item/monster/vault allocation to #cheat channel in debug mode
    - Ensure old players are not placed into newly created parties with colliding
    party ids
    - Write artifact ownership to server savefile
    - Rename "obj_aware" into "kind_aware" and "obj_tried" into "kind_tried"
    - Add 'conf_done' destructor
    - Add more hacks to vstrnfmt
    - Stop resending whole equipment/inventory when a single item is affected
    - Add most of the missing bell() calls
    - Fix ESC key not clearing the queue
    - Add error condition check to file_putf
    - Don't use handle_stuff() in adjust_level()
    - Fix "%ull" format (vstrnfmt)

    PWMAngband:

    - Change default FPS from 1 to 50
    - KEYMAP_ACTION_MAX increased from 20 to 35
    - Move message truncation from server to client
    - Add paranoia check to avoid walking out of bounds
    - Add pre-processing to chat messages to look for '/' commands
    - Ensure that Dragon and Hydra characters have the proper race when logging
    - Added simplified and alternate versions of "monster" directive in font-xxx.prf
    files to specify default attribute (monster-char) or attribute by symbol
    (monster-attr)
    - Add constants for depth where labyrinths start to be generated
    unlit/unknown/with hard walls
    - Re-enable signal handling on Linux
    - Add dungeon profile to struct chunk
    - Remove ladder info from character dumps
    - Add paranoia check in Receive_text_screen()
    - Refactor effect_info() to take into consideration various hacks
    - Prevent auto-retaliator after clear request
    - Send and check limits for race/class structure fields
    - Un-hardcode Hydra form progression
    - Add player "real" name at the end of server dumps
    - Add WASCLOSE and WASLIT flags to fix a lighting bug
    - Disable keymaps during setup phase

    Compilation/documentation
    -------------------------

    - USE_NCURSES define
    - Compiling with Embarcadero C++ 7.20
    - Update docs for option customization
    - Remove Necklace of the Eye support
    - Fix some typos in documentation
    - Add some descriptions for the front-end specific details
    - Update comments in object.txt and object_base.txt
    - Update class.txt comments
    - Update comments for room templates' rating and type
    - Update .gitignore
    - Update version.rst with bits of MAngband history
    - Fill out comments describing curse.txt
    - Update help
    - Add provision for new races and classes to user.prf
    - Remove references to Orb of Draining destroying cursed items
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

    Comment

    • PowerWyrm
      Prophet
      • Apr 2008
      • 2986

      #3
      New PWMAngband 1.5.0 build 2 released!

      - Split player information into two lines in do_cmd_check_players()
      - Attach "light" parameter and WASSLIT flag to player instead of being global to the cave
      - Prevent NO_DEATH monsters from being moved at all
      - Fix crash in post_turn_game_loop() when refreshing the view of a dead player
      - Always generate FEAT_DIRT when digging a wall
      - No auto-retaliating after a clear request is temporary disabled (until first_escape system is reworked)

      Binaries are available for download at the usual location: http://powerwyrm.monsite-orange.fr
      Source code is available on Git: https://github.com/draconisPW/PWMAngband
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2986

        #4
        New PWMAngband 1.5.0 build 3 released!

        - Rework whole first_escape system so it properly works as intended
        - Stop fire-till-kill when monster is actually killed

        Binaries are available for download at the usual location: http://powerwyrm.monsite-orange.fr
        Source code is available on Git: https://github.com/draconisPW/PWMAngband
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • PowerWyrm
          Prophet
          • Apr 2008
          • 2986

          #5
          New PWMAngband 1.5.0 build 4 released!

          - Fix fire-till-kill freezing client if base delay factor is too high by disabling spell/shooting animations while fire-till-kill is ongoing
          - Fix ICY_AURA effect
          - Make blast damage constant
          - Bring back missing unique kill chat messages
          - Fix keymap by spell/casting by spell name when not all books in inventory have learned spells
          - Add missing LEVITATE flag to ancient dragons
          - Fix disturbance preventing any form of casting or shooting

          Binaries are available for download at the usual location: http://powerwyrm.monsite-orange.fr
          Source code is available on Git: https://github.com/draconisPW/PWMAngband
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

          • PowerWyrm
            Prophet
            • Apr 2008
            • 2986

            #6
            New PWMAngband 1.5.0 build 5 released!

            - Fix death vortex melee dice
            - Fix get_item_by_name()

            Binaries are available for download at the usual location: http://powerwyrm.monsite-orange.fr
            Source code is available on Git: https://github.com/draconisPW/PWMAngband
            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

            Comment

            • PowerWyrm
              Prophet
              • Apr 2008
              • 2986

              #7
              New PWMAngband 1.5.0 build 6 released!

              - Don't make poison out of poison in CREATE_POISON effect
              - Add number of turns remaining when checking current quest
              - Fix crash when combining pack after buying eight stacks of 40 missiles
              - Fix "you have xxx" number of owned similar items limited to 256 when buying from a store
              - Rewrite update_ticks() in a much simpler way to make it work under both Windows and Linux
              - Simplify controlled summons movement code: attack any visible hostile monster, if none attack any visible hostile player, if none follow the master
              - Allow wands of heal monster to heal controlled summons
              - Update setup.bat

              Binaries are available for download at the usual location: http://powerwyrm.monsite-orange.fr
              Source code is available on Git: https://github.com/draconisPW/PWMAngband
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2986

                #8
                New PWMAngband 1.5.0 build 7 released!

                - Items with ignore_protect flag cannot be ignored anymore, just destroyed
                - Don't "notice" players that have left the level
                - Refresh client after ignoring an item from inventory or floor
                - Add pack reordering notice when aborting item selection for unidentified effects requiring an item
                - Revert making EF_IDENTIFY items aware before executing the effect

                Binaries are available for download at the usual location: http://powerwyrm.monsite-orange.fr
                Source code is available on Git: https://github.com/draconisPW/PWMAngband
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • PowerWyrm
                  Prophet
                  • Apr 2008
                  • 2986

                  #9
                  New PWMAngband 1.5.0 build 8 released!

                  - Fix controlled monsters attacking each other when there is no room to move
                  - Allow STAR effect to display all animations but with 1/4 of the delay factor

                  Binaries are available for download at the usual location: http://powerwyrm.monsite-orange.fr
                  Source code is available on Git: https://github.com/draconisPW/PWMAngband
                  PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                  Comment

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