Advice

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  • Pete Mack
    replied
    Never mind prepare for being mobbed. Avoid being mobbed by using room entrances wisely.

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  • Julian
    replied
    Originally posted by Nicodimas
    T
    You should explore equal level until 25 and then 2x levels from that point ?
    There’s no hard-and-fast rule. If you’re having an easy time with everything, drop fast. If you’re not, drop slow. Make sure you can handle the likely sources of being mobbed (orcs early, Z after orcs into stat gain)

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  • Pete Mack
    replied
    The usual reasons for early death are:
    1. Insufficient sources of healing. (CLW early, then CSW/CCW. Later still, you need to carry a few !heal--1/2 your total, and up to 4.)
    2. No escape. Early this is phase+recall. Then staff of Teleport for quite a while. For a confused CL 27 character in a sticky situation, this is what you need. Use it as soon as you recognize you're in trouble. If I don't have resistance to confusion, I carry one of these for quite a while. You don't want to get confused by a Titan, or an Ethereal Dragon, or a nightmare. Or by any powerful monster with a water attack.

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  • Nicodimas
    replied
    The newest version.

    Yeah 1st death I exploring cause of lesser vault .. and TPd into that room running away from a unwinnable fight to have a worse fight (lol)
    2nd death in a hallway and think I didn’t realize the difficulty to little to late./six hit you are blind/confused.

    Yet to find anything (of speed). Had extra attacks on guy2 which might have invoked to much confidence. Just got it too. /sigh

    Yeah I run away a lot/use stairs/corners often.
    (Back at 25 and worst gear yet)

    You should explore equal level until 25 and then 2x levels from that point ?

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  • Julian
    replied
    I can’t speak to blackguard-specific strategy, but to your general situations:

    Pick your ground: fight in halls and around corners to avoid being overwhelmed.

    Use consumables: potions/staves of speed and potions of cure critical would’ve helped no end in the situations you describe.

    Be prepared to run away: Staves and scrolls of teleport. Rods and wands of teleport away.

    Leave the level if things are too dangerous. Failure to bail on badly out-of-depth monsters summarizes my last two deaths.

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  • Sky
    replied
    Which version are you playing?
    The latest version 4.2 has had a major bump up in difficulty compared to the previous, 4.1.3

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  • Nicodimas
    started a topic Advice

    Advice

    Hi all..

    Looking for advice just came back from a break ..so been playing and got both my characters to about clev 27 and trying to move in dlevel 30 Plus to die the same way each time..

    1st time blinded confused to a unique and a cluster of hounds. No escape granted
    2nd time blinded confused to something of the deeps. No escaped granted

    Since I have been playing again since friday any advice. I must be missing something as these effects prevent my escape and same problem . Any items that prevent these effects . I must be forgetting something important ,,, but can't remember what it is ..

    I also seem a bit slow compared to most the mobs then all of a sudden. The guy of the deeps was hitting me six times in a row.playing black guard. Love seek battle
    Last edited by Nicodimas; April 26, 2021, 17:10.
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