Some calculations (AC and accuracy)

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  • wobbly
    Prophet
    • May 2012
    • 2631

    Some calculations (AC and accuracy)

    Just taking a bit of a look at how much difference AC and accuracy make. Figured I may as well post the numbers here as I go.

    For a lvl 1 small kobold:
    vs 0 AC = 95%
    vs 6 AC = 90.69%
    vs 12 AC = 81.39%
    vs 18 AC = 72.09%
    vs 24 AC = 62.79%
    vs 30 AC = 53.48%
    vs 36 AC = 44.18%
    vs 42 AC = 34.88%
    vs 48 AC = 25.58%
    vs 54 AC = 16.27%
    vs 60 AC = 12%

    so the to-hit % drops roughly 10% / 6 AC

    on a level 15 monster with a hit to hurt attack you need to double those AC numbers.

    on a level 30 monster you triple those AC numbers.

    lv 44 -> x4 AC
    lv 58 -> x5 AC

    etc.
  • Selkie
    Swordsman
    • Aug 2020
    • 434

    #2
    Great job, it was interesting to read.

    I always neglect AC so much, but this goes to show the difference a couple of rings of protection could make in the early game.

    What's a good example of a level 30 hard hitting monster?

    Comment

    • bughunter
      Adept
      • Nov 2019
      • 141

      #3
      Fire Giant does 6d8, twice per turn. (But then, it's also fire branded, which may affect the calculation.)

      Mithril Golem does 2x 3d8 and 2x 5d8 per turn.

      Both are level 30.

      I'm running 4.0.5 still (one more week) so those numbers may be outdated.

      Comment

      • bughunter
        Adept
        • Nov 2019
        • 141

        #4
        Originally posted by wobbly
        so the to-hit % drops roughly 10% / 6 AC

        on a level 15 monster with a hit to hurt attack you need to double those AC numbers.

        on a level 30 monster you triple those AC numbers.

        lv 44 -> x4 AC
        lv 58 -> x5 AC

        etc.
        I've been operating under the impression that higher AC also reduces damage taken on a hit... is this also true?

        Comment

        • wobbly
          Prophet
          • May 2012
          • 2631

          #5
          Originally posted by bughunter
          I've been operating under the impression that higher AC also reduces damage taken on a hit... is this also true?
          Code:
          /**
           * Calculate how much damage remains after armor is taken into account
           * (does for a physical attack what adjust_dam does for an elemental attack).
           */
          int adjust_dam_armor(int damage, int ac)
          {
          	return damage - (damage * ((ac < 240) ? ac : 240) / 400);
          }
          This only applies to "physical" attacks (not hit to confuse, disenchant etc.). Though I believe base elemental melee is a mix of elemental/physical. So it's 60% reduction at 240 AC.

          Comment

          • wobbly
            Prophet
            • May 2012
            • 2631

            #6
            Originally posted by Selkie
            Great job, it was interesting to read.

            I always neglect AC so much, but this goes to show the difference a couple of rings of protection could make in the early game.

            What's a good example of a level 30 hard hitting monster?
            Level 30 is Bill, Bert and Tom. The hardest hitting non-unique would be an ogre chieftain.

            Comment

            • bughunter
              Adept
              • Nov 2019
              • 141

              #7
              I realize I've made an assumption.

              This #monster is normally found at depths of #depth feet (level #dl)

              Is #dl the same as the monster level?

              Comment

              • Pete Mack
                Prophet
                • Apr 2007
                • 6883

                #8
                that is correct.

                Comment

                • wobbly
                  Prophet
                  • May 2012
                  • 2631

                  #9
                  Not sure how best to look at player accuracy: what class, race, clvl, do I do it vs AC? or some average AC vs monster level? etc.

                  For now some idle comparisons to the monster to-hits above.

                  a lvl 1 human priest/druid with no bonus is equivalent to a lvl 1 monster.
                  +1 to-hit is equivalent to +1 monster level

                  warrior: +8 to hit, +1.5 to hit/level (relative to priest)
                  mage: -3 to hit, +0.5 to hit/level
                  druid/priest: +0 to hit, +0.7 to hit/level
                  necromancer: -3 to hit, +0.8 to hit/level
                  paladin: +7 to hit, +1.3 to hit/level
                  rogue: -3 to hit, +1.5 to hit/level
                  ranger/blackguard: +5 to hit, +1.3 to hit/level

                  half-elf: -0.33 to hit
                  elf: -1.66 to hit
                  hobbit: -3.33 to hit
                  gnome: -2.66 to hit
                  dwarf: +5 to hit
                  half-orc: +4 to hit
                  half-troll: +6.66 to hit
                  dunadan: +5 to hit
                  high-elf: +3.33 to hit
                  kobold: -1.66 to hit

                  Comment

                  • wobbly
                    Prophet
                    • May 2012
                    • 2631

                    #10
                    So time for some fairly arbitrary numbers. I used a clvl 1 hobbit mage as the base point, so a clvl 1 human priest starts at +6 and a clvl 50 human warrior at +90.

                    Code:
                    vs AC 24 (small kobold)
                    +0 36%
                    +1 42.86%
                    +2 48.39%
                    +3 52.94%
                    +4 56.76%
                    +5 60%
                    +10 70.91%
                    +15 77.14%
                    +20 81.18%
                    +25 84%
                    +30 86.09%
                    +35 87.69%
                    +40 88.97%
                    +45 90%
                    +50 90.86%
                    
                    AC 48 (large kobold/snaga)
                    
                    +0 12%
                    +5 20%
                    +10 41.82%
                    +15 54.29%
                    +20 62.35%
                    +25 68%
                    +30 72.17%
                    +35 75.38%
                    +40 77.93%
                    +45 80%
                    +50 81.71%
                    
                    AC 96 (mature dragon)
                    
                    +0 12%
                    +5 12%
                    +10 12%
                    +15 12%
                    +20 24.71%
                    +25 36%
                    +30 44.35%
                    +35 50.77%
                    +40 55.86%
                    +45 60%
                    +50 63.43%
                    +55 66.32%
                    +60 68.78%
                    +65 70.91%
                    +70 72.77%
                    +80 75.84%
                    +100 80.31%
                    
                    AC 180 (Morgoth)
                    
                    +0 12%
                    +20 12%
                    +40 17%
                    +60 41.46%
                    +80 54.72%
                    +100 63.08%
                    +120 68.81%
                    +140 73.03%
                    +160 76.24%
                    +180 78.76%
                    +200 80.8%
                    So hmm... mostly a bunch of mostly meaningless numbers and I suspect with a bit of searching you can find a more organized version then this, but there is some basic patterns I can see there.

                    Accuracy matters up to the pt you hit around 60-70% or so then does very little. (you can see your % to-hit in monster memory).
                    Bless on a priest is a big booster early. For a lvl 5 human priest vs large kobold/snaga its around +25% damage (about +10% for the paladin).
                    Interestingly I'd say it matters for non-warriors melee-ing Morgoth, it's just everything else matters more.

                    Comment

                    • Selkie
                      Swordsman
                      • Aug 2020
                      • 434

                      #11
                      I've got a slightly branch question. Who does AC increase when Dexterity increases?

                      Comment

                      • wobbly
                        Prophet
                        • May 2012
                        • 2631

                        #12
                        Originally posted by Selkie
                        I've got a slightly branch question. Who does AC increase when Dexterity increases?
                        +2 AC at 18 dex, +15 AC at 80/200 dex. All the stat tables are in player-calcs.c

                        Comment

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