feature request + patch: item list command/tem?

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • d_m
    Angband Devteam member
    • Aug 2008
    • 1517

    feature request + patch: item list command/tem?

    So, ever since I started using the monster list command/subwindow, I really wished I could have one for items also. I'm often playing in terminals where cursor scrolling is slow, and having to spend awhile moving around a level inspecting everything is kind of annoying.

    Anyway, I wrote a patch against SVN HEAD (1022). It shows you all items that your character can see (or has seen in the map, really). Known artifacts are purple, items whose "type" you haven't identified (e.g. potions, rings, scrolls, etc) are red, and items which are almost certainly artifacts (phials, etc) are yellow. Everything else is white.

    Feel free to give it a try. The patch is here:



    I am hoping that the maintainer will accept this patch.
    linux->xterm->screen->pmacs
  • takkaria
    Veteran
    • Apr 2007
    • 1951

    #2
    Originally posted by d_m
    So, ever since I started using the monster list command/subwindow, I really wished I could have one for items also. I'm often playing in terminals where cursor scrolling is slow, and having to spend awhile moving around a level inspecting everything is kind of annoying.

    Anyway, I wrote a patch against SVN HEAD (1022). It shows you all items that your character can see (or has seen in the map, really). Known artifacts are purple, items whose "type" you haven't identified (e.g. potions, rings, scrolls, etc) are red, and items which are almost certainly artifacts (phials, etc) are yellow. Everything else is white.

    Feel free to give it a try. The patch is here:



    I am hoping that the maintainer will accept this patch.
    This is a later version of the one posted on angband-dev, right? I'll work on integrating it soon, though colouring things which "are almost certainly artifacts" yellow probably won't get in. (It gives away too much information, I think-- I might be able to be brought round on this, but not for the 3.1 release.)
    takkaria whispers something about options. -more-

    Comment

    • d_m
      Angband Devteam member
      • Aug 2008
      • 1517

      #3
      Originally posted by takkaria
      This is a later version of the one posted on angband-dev, right? I'll work on integrating it soon, though colouring things which "are almost certainly artifacts" yellow probably won't get in. (It gives away too much information, I think-- I might be able to be brought round on this, but not for the 3.1 release.)
      Yes, I posted an earlier diff to the ML, but it seems like some of the files got moved, so I figured I'd make another patch.

      I would be willing to part with the "coloring phials yellow" feature. It's true that someone who hasn't played before might assume there are lots of kinds of phials. If you think a more limited version could make it into SVN soon I'd be willing to rewrite it.
      linux->xterm->screen->pmacs

      Comment

      Working...
      😀
      😂
      🥰
      😘
      🤢
      😎
      😞
      😡
      👍
      👎