I noticed a recent change greatly increased the chance of getting a good/great item.
Okay, that's cool. However, are you planning on reverting obj-make back so
that if a monster does a *good* or *great* drop, it will actually drop an item which could possibly be great?
Right now, it doesn't. It will randomly generate an item 3 (or 5, if it's *great*) times, and check if obj_is_good, and if not, it uses it anyway.
This reduces the value of killing monsters with "good" drops, and vaults.
I personally would rather see this modified, than have the overall base chance
for all monsters dropping good objects increased.
But I thought I'd throw the question out there, for the masses to debate.
- Frank
Okay, that's cool. However, are you planning on reverting obj-make back so
that if a monster does a *good* or *great* drop, it will actually drop an item which could possibly be great?
Right now, it doesn't. It will randomly generate an item 3 (or 5, if it's *great*) times, and check if obj_is_good, and if not, it uses it anyway.
This reduces the value of killing monsters with "good" drops, and vaults.
I personally would rather see this modified, than have the overall base chance
for all monsters dropping good objects increased.
But I thought I'd throw the question out there, for the masses to debate.
- Frank
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