Last time I wanted to try MAngband (quite many years ago), I couldn't find any server.
Now, there is an OS X binary and some servers up, so I had no excuse not to try MAngband again and I did yesterday
It looked fun but even more difficult than Angband
Anyway, I had some problems (apart from dying which I'm already used to thanks to offline roguelikes ) :
- Roguelike keys are not well supported and I can't play at all without them (I'm on a laptop with no keypad and I'm too used to them anyway). Support is need for at least "Use ghostly powers (U)" and "Party menu (P)".
- The game opened 4 windows but I couldn't assign anything to any of the subwindows so I had 3 useless empty windows (called "Recall", "Choice" and "Mirror"). The "Window flags" options menu seems broken, I couldn't change anything in it (even with roguelike keys disabled).
- I can't resize the main window, so the view is quite limited
- The game is far too fast for me
I can't manage to target enemies before they reach me. Luckily, you automatically attack nearby targets but using spells and shooters might be more tricky. I guess macros are essentials (as pointed by Arphod). The monsters also seem to be a bit easier to kill, at least low level ones so you can survive in town even at clvl 1.
I also suppose that playing in team makes you quite powerful so that speed is less of an issue.
- Most options seem to be useless. They are all set to "no" by default and I can't see what most of them should do in an online roguelike. Some of them are clearly ignored. Some cleaning would be required.
- Version numbers are confusing, sometimes it says it's 1.1.1, sometimes 1.1.2.
- It's based on an old version of Angband (2.7.2, I guess that's when I started playing Angband, more than 10 years ago ) and I miss a lot of things that were added to V since.
- When I died in the dungeon (once I finally found the entrance after dying a few times in town or wilderness ), all my stuff was on the floor and you can't pick anything up as a ghost. I had some hope that the level would be saved and still contain all my equipment when I come back, but no, a new level was generated when I got back to that depth.
Is it lost forever if I play alone? I guess that if I had someone in my party he could have grabbed my loot and handed it back to me when we meet again (or keep it for himself if he's not nice ), right?
- Getting back to town as a ghost with no light is quite difficult. Do you really have to look for stairs and hope that there is at least one in a perma-light area?
Well, that's all so far. I'll probably try again anyway
Now, there is an OS X binary and some servers up, so I had no excuse not to try MAngband again and I did yesterday
It looked fun but even more difficult than Angband
Anyway, I had some problems (apart from dying which I'm already used to thanks to offline roguelikes ) :
- Roguelike keys are not well supported and I can't play at all without them (I'm on a laptop with no keypad and I'm too used to them anyway). Support is need for at least "Use ghostly powers (U)" and "Party menu (P)".
- The game opened 4 windows but I couldn't assign anything to any of the subwindows so I had 3 useless empty windows (called "Recall", "Choice" and "Mirror"). The "Window flags" options menu seems broken, I couldn't change anything in it (even with roguelike keys disabled).
- I can't resize the main window, so the view is quite limited
- The game is far too fast for me
I can't manage to target enemies before they reach me. Luckily, you automatically attack nearby targets but using spells and shooters might be more tricky. I guess macros are essentials (as pointed by Arphod). The monsters also seem to be a bit easier to kill, at least low level ones so you can survive in town even at clvl 1.
I also suppose that playing in team makes you quite powerful so that speed is less of an issue.
- Most options seem to be useless. They are all set to "no" by default and I can't see what most of them should do in an online roguelike. Some of them are clearly ignored. Some cleaning would be required.
- Version numbers are confusing, sometimes it says it's 1.1.1, sometimes 1.1.2.
- It's based on an old version of Angband (2.7.2, I guess that's when I started playing Angband, more than 10 years ago ) and I miss a lot of things that were added to V since.
- When I died in the dungeon (once I finally found the entrance after dying a few times in town or wilderness ), all my stuff was on the floor and you can't pick anything up as a ghost. I had some hope that the level would be saved and still contain all my equipment when I come back, but no, a new level was generated when I got back to that depth.
Is it lost forever if I play alone? I guess that if I had someone in my party he could have grabbed my loot and handed it back to me when we meet again (or keep it for himself if he's not nice ), right?
- Getting back to town as a ghost with no light is quite difficult. Do you really have to look for stairs and hope that there is at least one in a perma-light area?
Well, that's all so far. I'll probably try again anyway
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