Variant used as an educational tool

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  • bughunter
    Adept
    • Nov 2019
    • 141

    #16
    I'd suggest the following kinds of things, to make players look forward to questions, and to keep them from interrupting the flow of play:

    - Periodically (once every 10 minutes or so, when character is not in combat) ask a easy-to-moderate question. Correct answer grants a buff (like resist or bless).
    - Upon descending to a new level, ask a moderate-to-hard question. Success grants an effect similar to !Enlightenment (map level and its treasure).
    - Put a "boss" on each level (a unique, or an OOD monster). When it comes into sight, it asks a hard question. Success allows you to engage it; failure teleports @ away.
    - Add a "Divine Aid" spell-like ability for all classes. If they get into trouble, they can invoke it to remove a debuff, heal, or remove hunger, etc. Give it a cooldown.

    To keep from discouraging players "still learning," I recommend using positive reinforcement only. Never punish @ for players' failure to answer correctly.
    Last edited by bughunter; January 30, 2021, 22:17.

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    • Hounded
      Adept
      • Jan 2019
      • 128

      #17
      Originally posted by bughunter
      To keep from discouraging players "still learning," I recommend using positive reinforcement only. Never punish @ for players' failure to answer correctly.
      ...puts electrodes back in their case and returns battery to vehicle...

      I really liked the lightning bolt penalty concept.
      It Breathes. You die.

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      • Huqhox
        Adept
        • Apr 2016
        • 145

        #18
        Thinking aloud here, but how about asking a question when there's something to be learned?

        Two specific instances come to mind

        1. Learning a new rune
        2. Learning a new spell

        If you get the question right it gets learned, if you get it wrong you just don't

        It would keep the questions to a minimum and also mean you get more questions earlier on and not keep interrupting the game once you are further advanced (no idea if that's a good or bad thing, mind)
        "This has not been a recording"

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