Alright, im at the point where i think im making fairly good progress through the game, and in real danger of making to endgame quality gear and kit but there are some things that i just dont know, and unsure if there is a resource already out there for these sorts of questions. If there is, a link would be most welcome and valid response . Anyway, asking here for some of you vets to help clear up the following:
Archery:
1) How is archery damage calculated, and in what order? So i have a weapon with an x3 modifier, what is that and when does it apply? If a bow has extra shooting power, or shooting speed, what does that actually mean?
Can anyone shed light on how this calculation with ammo and weapon is actually done? An example calc would be fine
2) On the same note, my arrows/bolts are listed as dmg/round value. But, if i am firing more than one arrow per round, than my max damage in my pack is lower correct? ie, if i do 300/dmg a round with an arrow, and i have 40 arrows, my effective dmg is around 300*40 in the quiver. but if im firing 2 arrows a round, as might be described by the value, my effective dmg might only be 300*20.
Is speed taken into account with this calc? so if i have +10 speed, is the dmg/round calc already double normal?
Level feelings:
3) How is the -x level feeling generated. Does it include monsters generated as part of the level, or just items on the ground? Do chests count? Im asking because i want to know if i come across a -8 level if i need to find all the items AND open all the chests/monsters to get to my item.
Stats:
4) How do stats work with potions etc? I see in my character i have 14 inate strength say, but then 18/10 or something on my main stat. What is the relationship between them and what does it matter? ive noticed that sometimes when i drink a potion of con for instance i get 2 extra hit points, but other times i get an extra 50 or so. Is this rng or linked to the relationship between these stats in some way?
Thanks in advance
Archery:
1) How is archery damage calculated, and in what order? So i have a weapon with an x3 modifier, what is that and when does it apply? If a bow has extra shooting power, or shooting speed, what does that actually mean?
Can anyone shed light on how this calculation with ammo and weapon is actually done? An example calc would be fine
2) On the same note, my arrows/bolts are listed as dmg/round value. But, if i am firing more than one arrow per round, than my max damage in my pack is lower correct? ie, if i do 300/dmg a round with an arrow, and i have 40 arrows, my effective dmg is around 300*40 in the quiver. but if im firing 2 arrows a round, as might be described by the value, my effective dmg might only be 300*20.
Is speed taken into account with this calc? so if i have +10 speed, is the dmg/round calc already double normal?
Level feelings:
3) How is the -x level feeling generated. Does it include monsters generated as part of the level, or just items on the ground? Do chests count? Im asking because i want to know if i come across a -8 level if i need to find all the items AND open all the chests/monsters to get to my item.
Stats:
4) How do stats work with potions etc? I see in my character i have 14 inate strength say, but then 18/10 or something on my main stat. What is the relationship between them and what does it matter? ive noticed that sometimes when i drink a potion of con for instance i get 2 extra hit points, but other times i get an extra 50 or so. Is this rng or linked to the relationship between these stats in some way?
Thanks in advance
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