Wand failure rates rising

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  • bughunter
    Adept
    • Nov 2019
    • 141

    Wand failure rates rising

    I noticed that my wand failure rate has gone up from 5% to 6% for most -

    What would cause this? My stats are all maxed out except for Con.

    I confirmed that it's not encumbrance.

    Filedump attached. Edited to meet filesize limit. (Character name NSFW)
    Attached Files
  • Monkey Face
    Adept
    • Feb 2009
    • 244

    #2
    Are you stunned? I know that hurts spell failure rate. Not sure about wand failure rate.

    Comment

    • DavidMedley
      Veteran
      • Oct 2019
      • 1004

      #3
      Good point... Lots of status effects hurt your device skill.
      Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

      Comment

      • wobbly
        Prophet
        • May 2012
        • 2631

        #4
        Originally posted by DavidMedley
        Good point... Lots of status effects hurt your device skill.
        witness the insanity:

        } else if (player_timed_grade_eq(p, TMD_FOOD, "Weak")) {
        int badness = 15 - (player->timed[TMD_FOOD] * 10) / PY_FOOD_WEAK;
        state->to_h -= badness;
        state->to_d -= badness;
        state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 9 / 10;

        } else if (player_timed_grade_eq(p, TMD_FOOD, "Faint")) {
        int badness = 20 - (player->timed[TMD_FOOD] * 10) / PY_FOOD_FAINT;
        state->to_h -= badness;
        state->to_d -= badness;
        state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 8 / 10;

        } else if (player_timed_grade_eq(p, TMD_FOOD, "Starving")) {
        int badness = 28 - (player->timed[TMD_FOOD] * 10) / PY_FOOD_STARVE;
        state->to_h -= badness;
        state->to_d -= badness;
        state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 7 / 10;

        if (player_timed_grade_eq(p, TMD_STUN, "Heavy Stun")) {
        state->to_h -= 20;
        state->to_d -= 20;
        state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 8 / 10;
        } else if (player_timed_grade_eq(p, TMD_STUN, "Stun")) {
        state->to_h -= 5;
        state->to_d -= 5;
        state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 9 / 10;
        }

        if (p->timed[TMD_BLESSED]) {
        state->to_a += 5;
        state->to_h += 10;
        state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 105 / 100;
        }

        if (p->timed[TMD_HERO]) {
        of_on(state->flags, OF_PROT_FEAR);
        state->to_h += 12;
        state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 105 / 100;
        }

        if (p->timed[TMD_SHERO]) {
        of_on(state->flags, OF_PROT_FEAR);
        state->to_h += 24;
        state->to_a -= 10;
        state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 9 / 10;
        }

        if (p->timed[TMD_CONFUSED]) {
        state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 75 / 100;
        }
        if (p->timed[TMD_AMNESIA]) {
        state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 8 / 10;
        }
        if (p->timed[TMD_POISONED]) {
        state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 95 / 100;
        }
        if (p->timed[TMD_IMAGE]) {
        state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 8 / 10;
        }

        if (of_has(state->flags, OF_AFRAID)) {
        state->to_h -= 20;
        state->to_a += 8;
        state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 95 / 100;
        }

        Comment

        • bughunter
          Adept
          • Nov 2019
          • 141

          #5
          Hmm... it's none of those except possibly Amnesia. Bumblef*ck got hit by an Amnesia effect a couple of levels ago. Assumed I cleared it but perhaps not entirely.

          Going from 5% fail on -Annhililation to 7% makes a noticeable difference in combat vs high level uniques.

          Haven't popped up to town in quite some time, I guess it's time to go take a hit off of a _Curing.

          Comment

          • bughunter
            Adept
            • Nov 2019
            • 141

            #6
            Originally posted by wobbly
            if (p->timed[TMD_AMNESIA]) {
            state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 8 / 10;
            }
            That was it... Bumblef*ck came across a _Holiness. Cured that right up.

            Need the ProtEvil anyway. Druj suck. Dreadlords come in close second. And there seems to be at least one pit of them on every level down here.

            Thanks, wobbly

            Comment

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