"Doesn't affect granite" bug?

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • invisibletroll
    Apprentice
    • Jul 2020
    • 50

    #16
    Originally posted by Sphara
    Throwing is OP in DCSS, so no need to shift to a launcher. People barely use launchers anymore at all. Using them takes away the shield slot and as far as I remember, centaurs were axed so only expert bow race is gone. Maybe halfling race with a big fustibalus sling is still viable.
    DCSS has gone down for years.
    Races shouldn't be made unplayable with shitty decisions.
    It leads to a situation where few combinations are obvious and the rest are "ironmen".
    Balancing issues as always...
    Last edited by invisibletroll; August 23, 2020, 19:04.

    Comment

    • archolewa
      Swordsman
      • Feb 2019
      • 400

      #17
      Originally posted by invisibletroll
      The borg is not up to date! Less commands obviously saves fingers.
      And yet, you want an extra keypress every time you want to tunnel through the walls. 'Kay.

      Also, not quite sure what "The borg is not up to date!" means? Does this mean that it's "modern" and better for the game to automatically explore the dungeon, but not to automatically swap your digger? Seems kind of backwards to me. In Angband at least, swapping diggers requires zero thought, while exploration requires a *lot* of thought. So automating the former makes sense, automating the latter is kind of silly. It makes sense for Crawl's exploration to be automated, because Crawl's exploration game is rather shallow.

      Originally posted by invisibletroll
      Crawl uses "a" and "b" slots to swap weapons with ' key.
      Sure, but that doesn't help when you want to wear a ring, and have to remember that 'p' equips rings...

      Originally posted by invisibletroll
      Invocables are activated with the same command. This would be much better with Angband too.
      This one I'm inclined to agree with, though I've got the various invocation commands baked enough into my fingers that it doesn't bother me anymore.

      Comment

      • invisibletroll
        Apprentice
        • Jul 2020
        • 50

        #18
        Originally posted by archolewa
        And yet, you want an extra keypress every time you want to tunnel through the walls. 'Kay.

        Also, not quite sure what "The borg is not up to date!" means? Does this mean that it's "modern" and better for the game to automatically explore the dungeon, but not to automatically swap your digger? Seems kind of backwards to me. In Angband at least, swapping diggers requires zero thought, while exploration requires a *lot* of thought. So automating the former makes sense, automating the latter is kind of silly. It makes sense for Crawl's exploration to be automated, because Crawl's exploration game is rather shallow, so it makes sense to automate.


        Sure, but that doesn't help when you want to wear a ring, and have to remember that 'p' equips rings...


        This one I'm inclined to agree with, though I've got the various invocation commands baked enough into my fingers that it doesn't bother me anymore.
        No extra keypresses for tunneling. Ditch the tunneling command for good!
        I'm not justificating the borg thing. It just hasn't been updated since 3.4.1.

        Comment

        • archolewa
          Swordsman
          • Feb 2019
          • 400

          #19
          Originally posted by invisibletroll
          I'm not justificating the borg thing. It just hasn't been updated since 3.4.1.
          I think I massively misunderstood you. I thought "borg" was some term for when a roguelike automates too much (i.e. you're not playing the game, the game is playing itself). Apparently, you were just talking about a program that someone wrote to play Angband automatically.

          Comment

          • invisibletroll
            Apprentice
            • Jul 2020
            • 50

            #20
            Originally posted by archolewa
            I think I massively misunderstood you. I thought "borg" was some term for when a roguelike automates too much (i.e. you're not playing the game, the game is playing itself). Apparently, you were just talking about a program that someone wrote to play Angband automatically.
            No shit, Sherlock! It means both things anyway.
            Rogue was borged too. Ages ago. https://www.cs.princeton.edu/~appel/...rogomatic.html
            Last edited by invisibletroll; August 23, 2020, 19:22.

            Comment

            • Egavactip
              Swordsman
              • Mar 2012
              • 442

              #21
              Originally posted by Nick
              It just automates the swapping process - no real gameplay change.
              How is there no gameplay change? If you are holding a shovel, you are not holding a sword. So if someone attacks you, you have to spend a turn swapping weapons. But that is not true when you have magical backpack swapping.d

              Comment

              • Adam
                Adept
                • Feb 2016
                • 194

                #22
                Originally posted by wobbly
                Why can you shoot while holding sword & shield? I remember the days of swapping. It was just yesterday, as I played Crawl. Why can you use a staff from the pack? Or drink a potion, read a scroll. How much extra UI hassle do you want and why?
                Actually these are things which bother me for a long time.
                I can accept that one doesn't want to swap between weapons (though in my opinion that should cost a turn so should not be automatic).
                But getting stat bonuses and resistances from a 2 handed weapon + a shield + a shooter is just too much for me.
                Since you mention staff usage - not counting the remaining charges is also a bad feature in my eyes.

                Comment

                • invisibletroll
                  Apprentice
                  • Jul 2020
                  • 50

                  #23
                  Originally posted by Egavactip
                  How is there no gameplay change? If you are holding a shovel, you are not holding a sword. So if someone attacks you, you have to spend a turn swapping weapons. But that is not true when you have magical backpack swapping.d
                  Exactly! A too short message?

                  Comment

                  • invisibletroll
                    Apprentice
                    • Jul 2020
                    • 50

                    #24
                    Originally posted by Adam
                    Actually these are things which bother me for a long time.
                    I can accept that one doesn't want to swap between weapons (though in my opinion that should cost a turn so should not be automatic).
                    But getting stat bonuses and resistances from a 2 handed weapon + a shield + a shooter is just too much for me.
                    Since you mention staff usage - not counting the remaining charges is also a bad feature in my eyes.
                    Can't you just activate the magical force with one button instead of three buttons?

                    Comment

                    • invisibletroll
                      Apprentice
                      • Jul 2020
                      • 50

                      #25
                      Originally posted by Adam
                      Actually these are things which bother me for a long time.
                      I can accept that one doesn't want to swap between weapons (though in my opinion that should cost a turn so should not be automatic).
                      But getting stat bonuses and resistances from a 2 handed weapon + a shield + a shooter is just too much for me.
                      Since you mention staff usage - not counting the remaining charges is also a bad feature in my eyes.
                      In DCSS you have to wear the staff to blast it.
                      "But getting stat bonuses and resistances from a 2 handed weapon + a shield + a shooter is just too much for me."
                      High five.

                      Comment

                      • archolewa
                        Swordsman
                        • Feb 2019
                        • 400

                        #26
                        Originally posted by invisibletroll
                        In DCSS you have to wear the staff to blast it.
                        Staffs are also weapons in DCSS if I recall correctly. In Angband, they're basically wands that primarily have utility and escape spells (mapping, light, teleport, *Destruct*). As opposed to wands, which are primarily offensive spells.

                        The only ones you are expected to use in a combat that isn't going sideways are Confuse Monsters and Sleep Monsters, and those are rarely worth the inventory slot.

                        Edit:Well, and Slow Monsters too, which is very useful, and may be worth a slot depending on your playstyle.
                        Last edited by archolewa; August 24, 2020, 00:19. Reason: Edit: Forgot Slow Monsters

                        Comment

                        • invisibletroll
                          Apprentice
                          • Jul 2020
                          • 50

                          #27
                          Originally posted by archolewa
                          Staffs are also weapons in DCSS if I recall correctly. In Angband, they're basically wands that primarily have utility and escape spells (mapping, light, teleport, *Destruct*). As opposed to wands, which are primarily offensive spells.

                          The only ones you are expected to use in a combat that isn't going sideways are Confuse Monsters and Sleep Monsters, and those are rarely worth the inventory slot.

                          Edit:Well, and Slow Monsters too, which is very useful, and may be worth a slot depending on your playstyle.
                          Don't forget that you can use staves when blinded.
                          It's a serious reason to have 2 staves of teleporting with you.
                          And if you have means to teleport other, even better.
                          You can prepare for your deadly attack.
                          Sniping that bastard from the range!
                          Last edited by invisibletroll; August 24, 2020, 00:36. Reason: Light the stairway!

                          Comment

                          • Adam
                            Adept
                            • Feb 2016
                            • 194

                            #28
                            Originally posted by archolewa
                            Staffs are also weapons in DCSS if I recall correctly. In Angband, they're basically wands that primarily have utility and escape spells (mapping, light, teleport, *Destruct*). As opposed to wands, which are primarily offensive spells.

                            The only ones you are expected to use in a combat that isn't going sideways are Confuse Monsters and Sleep Monsters, and those are rarely worth the inventory slot.

                            Edit:Well, and Slow Monsters too, which is very useful, and may be worth a slot depending on your playstyle.
                            Staff of the Magi, Healing, Banishment, TS, Haste Self - these are the ones I find very useful and most of them is used in combat. CLW is also good in early game.

                            Comment

                            • archolewa
                              Swordsman
                              • Feb 2019
                              • 400

                              #29
                              Originally posted by Adam
                              Staff of the Magi, Healing, Banishment, TS, Haste Self - these are the ones I find very useful and most of them is used in combat. CLW is also good in early game.
                              There's a Staff of Banishment? O_O I don't think I've ever seen a Staff of Banishment.

                              Don't generally use Staff of the Magi, because I tend to play warrior/warrior hybrids and it was never worth the slot to me (not that I dispute its usefulnes).

                              Not sure what TS stands for. I already mentioned Teleport, so I don't think that's it.

                              Haste and Healing I completely forgot about despite making use of them, I'll give you that.

                              Ok, so let me rephrase my point slightly: "Staves are basically wands that have primarily utility, and defensive spells, as opposed to wands that are primarily offensive."

                              Comment

                              • invisibletroll
                                Apprentice
                                • Jul 2020
                                • 50

                                #30
                                Originally posted by archolewa
                                There's a Staff of Banishment? O_O I don't think I've ever seen a Staff of Banishment.

                                Don't generally use Staff of the Magi, because I tend to play warrior/warrior hybrids and it was never worth the slot to me (not that I dispute its usefulnes).

                                Not sure what TS stands for. I already mentioned Teleport, so I don't think that's it.

                                Haste and Healing I completely forgot about despite making use of them, I'll give you that.

                                Ok, so let me rephrase my point slightly: "Staves are basically wands that have primarily utility, and defensive spells, as opposed to wands that are primarily offensive."
                                Fine. But any magical "sticks" should be activated with the same button. Not like "z", "a", and "u".
                                Just make it "a".

                                And disable those "sticks" which can't be used.
                                Last edited by invisibletroll; August 24, 2020, 00:50.

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎