"Doesn't affect granite" bug?

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  • Adam
    replied
    Originally posted by invisibletroll
    Teleport other is even better if there's good treasures nearby and some difficult monsters.
    There is no staff of teleport other, only wand - that's why i did not list that.
    But you are right, TO is one of the most useful utilities.
    Attack wands are also very useful with mages until midgame, drain life and annihilation even at endgame.

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  • invisibletroll
    replied
    Originally posted by Adam
    Sorry, it's teleport self which you also listed, i just wanted to write down my whole list of useful staff types.
    Teleport other is even better if there's good treasures nearby and some difficult monsters.

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  • Adam
    replied
    Originally posted by archolewa
    Not sure what TS stands for. I already mentioned Teleport, so I don't think that's it.
    Sorry, it's teleport self which you also listed, i just wanted to write down my whole list of useful staff types.

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  • Nick
    replied
    Originally posted by invisibletroll
    Fine. But any magical "sticks" should be activated with the same button. Not like "z", "a", and "u".
    Just make it "a".

    And disable those "sticks" which can't be used.
    There is such a command, it's 'U'.

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  • wobbly
    replied
    Originally posted by invisibletroll
    Fine. But any magical "sticks" should be activated with the same button. Not like "z", "a", and "u".
    Just make it "a".

    And disable those "sticks" which can't be used.
    I actually like this part of the UI being "stupid" as currently I can have a wand @a1, a staff @u1 & a rod @z1. If it ever gets "fixed" it will actually inconvience me.

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  • invisibletroll
    replied
    Originally posted by archolewa
    There's a Staff of Banishment? O_O I don't think I've ever seen a Staff of Banishment.

    Don't generally use Staff of the Magi, because I tend to play warrior/warrior hybrids and it was never worth the slot to me (not that I dispute its usefulnes).

    Not sure what TS stands for. I already mentioned Teleport, so I don't think that's it.

    Haste and Healing I completely forgot about despite making use of them, I'll give you that.

    Ok, so let me rephrase my point slightly: "Staves are basically wands that have primarily utility, and defensive spells, as opposed to wands that are primarily offensive."
    Fine. But any magical "sticks" should be activated with the same button. Not like "z", "a", and "u".
    Just make it "a".

    And disable those "sticks" which can't be used.
    Last edited by invisibletroll; August 24, 2020, 00:50.

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  • archolewa
    replied
    Originally posted by Adam
    Staff of the Magi, Healing, Banishment, TS, Haste Self - these are the ones I find very useful and most of them is used in combat. CLW is also good in early game.
    There's a Staff of Banishment? O_O I don't think I've ever seen a Staff of Banishment.

    Don't generally use Staff of the Magi, because I tend to play warrior/warrior hybrids and it was never worth the slot to me (not that I dispute its usefulnes).

    Not sure what TS stands for. I already mentioned Teleport, so I don't think that's it.

    Haste and Healing I completely forgot about despite making use of them, I'll give you that.

    Ok, so let me rephrase my point slightly: "Staves are basically wands that have primarily utility, and defensive spells, as opposed to wands that are primarily offensive."

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  • Adam
    replied
    Originally posted by archolewa
    Staffs are also weapons in DCSS if I recall correctly. In Angband, they're basically wands that primarily have utility and escape spells (mapping, light, teleport, *Destruct*). As opposed to wands, which are primarily offensive spells.

    The only ones you are expected to use in a combat that isn't going sideways are Confuse Monsters and Sleep Monsters, and those are rarely worth the inventory slot.

    Edit:Well, and Slow Monsters too, which is very useful, and may be worth a slot depending on your playstyle.
    Staff of the Magi, Healing, Banishment, TS, Haste Self - these are the ones I find very useful and most of them is used in combat. CLW is also good in early game.

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  • invisibletroll
    replied
    Originally posted by archolewa
    Staffs are also weapons in DCSS if I recall correctly. In Angband, they're basically wands that primarily have utility and escape spells (mapping, light, teleport, *Destruct*). As opposed to wands, which are primarily offensive spells.

    The only ones you are expected to use in a combat that isn't going sideways are Confuse Monsters and Sleep Monsters, and those are rarely worth the inventory slot.

    Edit:Well, and Slow Monsters too, which is very useful, and may be worth a slot depending on your playstyle.
    Don't forget that you can use staves when blinded.
    It's a serious reason to have 2 staves of teleporting with you.
    And if you have means to teleport other, even better.
    You can prepare for your deadly attack.
    Sniping that bastard from the range!
    Last edited by invisibletroll; August 24, 2020, 00:36. Reason: Light the stairway!

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  • archolewa
    replied
    Originally posted by invisibletroll
    In DCSS you have to wear the staff to blast it.
    Staffs are also weapons in DCSS if I recall correctly. In Angband, they're basically wands that primarily have utility and escape spells (mapping, light, teleport, *Destruct*). As opposed to wands, which are primarily offensive spells.

    The only ones you are expected to use in a combat that isn't going sideways are Confuse Monsters and Sleep Monsters, and those are rarely worth the inventory slot.

    Edit:Well, and Slow Monsters too, which is very useful, and may be worth a slot depending on your playstyle.
    Last edited by archolewa; August 24, 2020, 00:19. Reason: Edit: Forgot Slow Monsters

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  • invisibletroll
    replied
    Originally posted by Adam
    Actually these are things which bother me for a long time.
    I can accept that one doesn't want to swap between weapons (though in my opinion that should cost a turn so should not be automatic).
    But getting stat bonuses and resistances from a 2 handed weapon + a shield + a shooter is just too much for me.
    Since you mention staff usage - not counting the remaining charges is also a bad feature in my eyes.
    In DCSS you have to wear the staff to blast it.
    "But getting stat bonuses and resistances from a 2 handed weapon + a shield + a shooter is just too much for me."
    High five.

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  • invisibletroll
    replied
    Originally posted by Adam
    Actually these are things which bother me for a long time.
    I can accept that one doesn't want to swap between weapons (though in my opinion that should cost a turn so should not be automatic).
    But getting stat bonuses and resistances from a 2 handed weapon + a shield + a shooter is just too much for me.
    Since you mention staff usage - not counting the remaining charges is also a bad feature in my eyes.
    Can't you just activate the magical force with one button instead of three buttons?

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  • invisibletroll
    replied
    Originally posted by Egavactip
    How is there no gameplay change? If you are holding a shovel, you are not holding a sword. So if someone attacks you, you have to spend a turn swapping weapons. But that is not true when you have magical backpack swapping.d
    Exactly! A too short message?

    Leave a comment:


  • Adam
    replied
    Originally posted by wobbly
    Why can you shoot while holding sword & shield? I remember the days of swapping. It was just yesterday, as I played Crawl. Why can you use a staff from the pack? Or drink a potion, read a scroll. How much extra UI hassle do you want and why?
    Actually these are things which bother me for a long time.
    I can accept that one doesn't want to swap between weapons (though in my opinion that should cost a turn so should not be automatic).
    But getting stat bonuses and resistances from a 2 handed weapon + a shield + a shooter is just too much for me.
    Since you mention staff usage - not counting the remaining charges is also a bad feature in my eyes.

    Leave a comment:


  • Egavactip
    replied
    Originally posted by Nick
    It just automates the swapping process - no real gameplay change.
    How is there no gameplay change? If you are holding a shovel, you are not holding a sword. So if someone attacks you, you have to spend a turn swapping weapons. But that is not true when you have magical backpack swapping.d

    Leave a comment:

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