Minor: 4.2.1 - Creeping coins values are different from real coins

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  • Huqhox
    replied
    Originally posted by Monkey Face
    This does encourage a no selling playstyle (which I support) since someone playing a no selling game can more easily determine whether it is likely a monster or not and use that in their determination as to whether or not to fight it. Increasing the gold value to match no selling levels would give the people playing with selling the advantage here. So my vote is to leave it as is.
    I think the idea would be to only increase the value if no selling was on, thereby giving no advantage (and really it's not an advantage, its an information leak)

    This does seem like a good hole to plug to me, and really just a check of the options at the point of monster creation so simple too

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  • Monkey Face
    replied
    This does encourage a no selling playstyle (which I support) since someone playing a no selling game can more easily determine whether it is likely a monster or not and use that in their determination as to whether or not to fight it. Increasing the gold value to match no selling levels would give the people playing with selling the advantage here. So my vote is to leave it as is.

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  • wobbly
    replied
    Originally posted by luneya
    Making the game detect whether selling is on when generating creeping coins monsters would require a huge change (expensive both in coding labor and in the processing load of running the game) for little benefit.
    I doubt it. It's just checking an option & multiplying a number.

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  • luneya
    replied
    That's correct, yes. Creeping coins are sized to what coin stacks would be in a selling-enabled game. Making the game detect whether selling is on when generating creeping coins monsters would require a huge change (expensive both in coding labor and in the processing load of running the game) for little benefit.

    I wouldn't object to increasing the creeping coins value to that of a no-sell coin stack (regardless of whether selling is enabled). It's not like giving the player some extra cash makes that big a difference in the game.

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  • Minor: 4.2.1 - Creeping coins values are different from real coins

    It's really obvious when mithril/adamantine coins are going to turn out to be creeping because they are worth much less than real piles of coins - say, around the 400-500 mark where the real ones are more likely to be 2000 or 4000.

    Not sure if that's related to the no-sell boost?

    It also seems slightly harsh in that killing the monster is much less lucrative than it perhaps it ought to be?
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