I would really appreciate some advice please - I don't think I've ever got this far as a warrior.
Everything at my current depth seems quite manageable. I was scared of a V nest with elder vampires in the middle but actually it was fine - the elders were a slight pain for ignoring my LoS blocking corridors but they were manageable and the xp and lot from the nest as a whole was fantastic (mostly stocking up on potions and rods). I just skipped a level with two vaults one containing Gothmog and Lungorthin (both awake but thankfully behind permanent walls) and one containing Saruman plus assorted out-of-depth annoyances. Uniques around my depth (Scatha, Balrog of Moria, even the Phoenix) seem to have been just fine with slow monster + stun + a potion of speed.
Am I carrying too many rods? The rods of detection and magic mapping overlap Holhenneth but Holhenneth has an annoying recharge time (and small mapping radius). I could swap Elendil for the Phial but then I'd need to carry rods of illumination. The rods of disable traps are for chests although I occasionally use them on dungeon traps.
I seem to have a bunch of artefact weapons all doing very similar kinds of damage output. Anduril does the most damage vs undead and evil, but Lotharang does more vs orcs, trolls, and 'other'. Avavir's damage is lower but still pretty good, and would give me +3 speed and 30 AC; but would give up RDisen which is on both Anduril and Lotharang. I think I can get rid of Nimloth now, I was keeping it in case I decided that +3 speed was worth it but Avavir is just better than Nimloth?
I think Carlammas is junk? I'm fine for CON and STR, but resist nether plus a renewable source of restore life makes Evenstar really handy (especially with the 4.2.1 exploit that it helps vs time stat drain as long as you lose a level!)
Having to spend a ring slot on poison resist is annoying. Himring is my other candidate source but the +2 dex from Rohirrim has been critical in keeping blows up (although funnily enough at my current Dex I don't think it matters) and currently Rohirrim is my only source of resist electricity. Rohirrim also gives quite substantially more AC than Himring.
Should I be collecting bolts to use with Umbar? Collecting decent ammo takes ages and I currently have medium quality arrows which are useful for killing occasional death molds and Qs and finishing off fleeing monsters, I don't think I particularly need to have a super-powerful missile weapon. I could see myself using Cubragol for the speed if that ever shows up.
I have read in other threads Sky's advice is stay around 2000' until you have everything you need to win the game but I get bored staying around there - also, since there are lots of monsters I don't know in this game beyond 1500' - some I don't remember well and many have changed since 2.8.x - I like discovering them 'gradually' as I go down. Also it's getting so easy that I never need to use tactics; hardly ever use phase door or teleport, hardly ever have to quaff anything. I don't carry Healing potions into the dungeon although I have two or three times quaffed one that I found down there to stay in a fight for longer.
I think all I'm really looking for is some more base speed and some source of ESP. Maybe a better source of temporary speed - twice I've had a staff of speed get destroyed. I think overconfidence is likely to get me killed, though!
Everything at my current depth seems quite manageable. I was scared of a V nest with elder vampires in the middle but actually it was fine - the elders were a slight pain for ignoring my LoS blocking corridors but they were manageable and the xp and lot from the nest as a whole was fantastic (mostly stocking up on potions and rods). I just skipped a level with two vaults one containing Gothmog and Lungorthin (both awake but thankfully behind permanent walls) and one containing Saruman plus assorted out-of-depth annoyances. Uniques around my depth (Scatha, Balrog of Moria, even the Phoenix) seem to have been just fine with slow monster + stun + a potion of speed.
Am I carrying too many rods? The rods of detection and magic mapping overlap Holhenneth but Holhenneth has an annoying recharge time (and small mapping radius). I could swap Elendil for the Phial but then I'd need to carry rods of illumination. The rods of disable traps are for chests although I occasionally use them on dungeon traps.
I seem to have a bunch of artefact weapons all doing very similar kinds of damage output. Anduril does the most damage vs undead and evil, but Lotharang does more vs orcs, trolls, and 'other'. Avavir's damage is lower but still pretty good, and would give me +3 speed and 30 AC; but would give up RDisen which is on both Anduril and Lotharang. I think I can get rid of Nimloth now, I was keeping it in case I decided that +3 speed was worth it but Avavir is just better than Nimloth?
I think Carlammas is junk? I'm fine for CON and STR, but resist nether plus a renewable source of restore life makes Evenstar really handy (especially with the 4.2.1 exploit that it helps vs time stat drain as long as you lose a level!)
Having to spend a ring slot on poison resist is annoying. Himring is my other candidate source but the +2 dex from Rohirrim has been critical in keeping blows up (although funnily enough at my current Dex I don't think it matters) and currently Rohirrim is my only source of resist electricity. Rohirrim also gives quite substantially more AC than Himring.
Should I be collecting bolts to use with Umbar? Collecting decent ammo takes ages and I currently have medium quality arrows which are useful for killing occasional death molds and Qs and finishing off fleeing monsters, I don't think I particularly need to have a super-powerful missile weapon. I could see myself using Cubragol for the speed if that ever shows up.
I have read in other threads Sky's advice is stay around 2000' until you have everything you need to win the game but I get bored staying around there - also, since there are lots of monsters I don't know in this game beyond 1500' - some I don't remember well and many have changed since 2.8.x - I like discovering them 'gradually' as I go down. Also it's getting so easy that I never need to use tactics; hardly ever use phase door or teleport, hardly ever have to quaff anything. I don't carry Healing potions into the dungeon although I have two or three times quaffed one that I found down there to stay in a fight for longer.
I think all I'm really looking for is some more base speed and some source of ESP. Maybe a better source of temporary speed - twice I've had a staff of speed get destroyed. I think overconfidence is likely to get me killed, though!
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