Sure?
Because that has never been an issue for me anyway. It's just a question of how you micro your food level with eating and resting.
If that's the only reason you have then you have a really really bad reason.
Though I honestly do not care if people want to carry 40 of each pot and chug them as much as they like. Why do you care? Angband is just not a 'YOU HAVE TO PLAY THIS GAME MY WAY' kind of game. Which is why I advocate making it a birth option.
Further, if it is an issue for one particular class then my argument is that the class needs a change. Just stick a limit on how many !s a Blackguard can drink. Make them have diminishing returns, cap it, whatever. Frankly, I don't like Blackguards anyway, they don't feel right to me, but I'm not going to tell anyone not to play them, and I don't really care if they are easier or harder because of a food/no food option. Already different classes are easier or harder due to various in game mechanics, I don't think anyone is worried about that.
Because that has never been an issue for me anyway. It's just a question of how you micro your food level with eating and resting.
If that's the only reason you have then you have a really really bad reason.
Though I honestly do not care if people want to carry 40 of each pot and chug them as much as they like. Why do you care? Angband is just not a 'YOU HAVE TO PLAY THIS GAME MY WAY' kind of game. Which is why I advocate making it a birth option.
Further, if it is an issue for one particular class then my argument is that the class needs a change. Just stick a limit on how many !s a Blackguard can drink. Make them have diminishing returns, cap it, whatever. Frankly, I don't like Blackguards anyway, they don't feel right to me, but I'm not going to tell anyone not to play them, and I don't really care if they are easier or harder because of a food/no food option. Already different classes are easier or harder due to various in game mechanics, I don't think anyone is worried about that.
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