If you want to avoid the problem of giving a players only 10 exp if they're right by the next level, you could make it so that if they're X points away from level Y it pushes them up to X points away from level (Y + 1).
"They were probably balanced in a Angband where you still had potions of explosions and winning was more gambling than tactics."
Well, back then you didn't drink un-ID'd potions.
"They were probably balanced in a Angband where you still had potions of explosions and winning was more gambling than tactics."
Well, back then you didn't drink un-ID'd potions.
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