TL;DR
make Experience potions based on player's level
from T' discord:
[09:38] igroglaz: --
we need to change this potion:
[09:38] igroglaz: to make it based on player level
[09:39] igroglaz: otherway if player find it and accidentally drink it (to auto-ID) - he will 'pass' possibility to visit some dugeons -> get loot there
...
[21:50] PowerWyrm: about xp potion you should adjust dice in your local file, maybe 200 * player level
[21:52] PowerWyrm: we should talk about xp potion in angband forum
[21:53] igroglaz: :thumbsup:
[21:53] PowerWyrm: it's fun to find it at 50ft and go level 1 -> level 31 be then what... you'(re stuck with level 1 equiupmetn at level 31
[21:53] PowerWyrm: and you have no other way to ID but sell in shop and lose it cos you won't be able to buy it back
[21:54] PowerWyrm: let's ask V mainteiner if the pot could be made giving xp based on player level
make Experience potions based on player's level
from T' discord:
[09:38] igroglaz: --
we need to change this potion:
HTML Code:
name:Experience graphics:!:d type:potion level:65 weight:4 cost:25000 alloc:50:65 to 100 effect:GAIN_EXP dice:100000 effect:RESTORE_EXP
[09:39] igroglaz: otherway if player find it and accidentally drink it (to auto-ID) - he will 'pass' possibility to visit some dugeons -> get loot there
...
[21:50] PowerWyrm: about xp potion you should adjust dice in your local file, maybe 200 * player level
[21:52] PowerWyrm: we should talk about xp potion in angband forum
[21:53] igroglaz: :thumbsup:
[21:53] PowerWyrm: it's fun to find it at 50ft and go level 1 -> level 31 be then what... you'(re stuck with level 1 equiupmetn at level 31
[21:53] PowerWyrm: and you have no other way to ID but sell in shop and lose it cos you won't be able to buy it back
[21:54] PowerWyrm: let's ask V mainteiner if the pot could be made giving xp based on player level
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