So I'm an old man player of Angband (and Moria before) from back in the late 80's/early 90's (I can't tell you what version it was - we just played).
I just took a 40th level paladin to a vault where he died while I was fighting Saruman when a Great Hell Wyrm breathed (I swear he had no line of sight - I guess he did) taking out more than 500 HCP.
Oh well, die and learn. (yes, I'm in mourning)
But I just want to thank you for all the improvements and comment on some
First - zero money sales is great - although it is painful leaving behind artifacts
The auto-Id of most objects is a VAST improvement - I can remember clearing out pits and picking up objects and resting and it was such a pain!
Maybe because of the auto id - but I feel like better ego items show up sooner/frequently. I had to make choices between multiple very good items - and that is fun.
I love the curse/rune system. It's also great that there are items that are useful that have negative side effects. My paladin was tooling around with Wormtongue's boots for a long time
A few observations (I miss orb of draining) I understand taking away some of the spells/prayers for the half-classes, but upper level prayers were practically useless for my paladin. What good is a heal prayer when I'm going to fail 40% of the time and it takes 80% of my mana. The slay evil prayer when you likely have an ego weapon already also feels not particularly useful.
Just my two cents for now
(also - it feels like this forum logs you off really quickly...)
I just took a 40th level paladin to a vault where he died while I was fighting Saruman when a Great Hell Wyrm breathed (I swear he had no line of sight - I guess he did) taking out more than 500 HCP.
Oh well, die and learn. (yes, I'm in mourning)
But I just want to thank you for all the improvements and comment on some
First - zero money sales is great - although it is painful leaving behind artifacts
The auto-Id of most objects is a VAST improvement - I can remember clearing out pits and picking up objects and resting and it was such a pain!
Maybe because of the auto id - but I feel like better ego items show up sooner/frequently. I had to make choices between multiple very good items - and that is fun.
I love the curse/rune system. It's also great that there are items that are useful that have negative side effects. My paladin was tooling around with Wormtongue's boots for a long time
A few observations (I miss orb of draining) I understand taking away some of the spells/prayers for the half-classes, but upper level prayers were practically useless for my paladin. What good is a heal prayer when I'm going to fail 40% of the time and it takes 80% of my mana. The slay evil prayer when you likely have an ego weapon already also feels not particularly useful.
Just my two cents for now
(also - it feels like this forum logs you off really quickly...)
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