Hi guys!
My first interaction with this game was thru
this had a standalone clickable file that could run the game and opened an interface that had clickable menus and draggable windows.
I played a few hours before I discovered that v4.2.0 was out and I had 3.2.0. I uninstalled 3.2.0, downloaded the tar.gz from rephial and tried to compile. This "compile" process is not something that I am used to, so I think I'm not doing something right.
I spent the last 3 days trying to run the game with draggable windows. if I run
I only see "gcu" as an option to run.
If I had more modules, they would appear here in the help?
If I try -mgtk or -mx11 I get:
Running with -mgcu works... but I liked the draggable windows. I searched a lot on google and this forums but no luck so far.
Do you have any tips for me on how to run Angband 4.2.0 the same way it ran when I installed 3.2.0 from apt-get? Or some commands related to gtk or x11 to make angband use them?
Thank you and sorry for my low technical knowledge.
My first interaction with this game was thru
Code:
sudo apt-get install -y angband
I played a few hours before I discovered that v4.2.0 was out and I had 3.2.0. I uninstalled 3.2.0, downloaded the tar.gz from rephial and tried to compile. This "compile" process is not something that I am used to, so I think I'm not doing something right.
I spent the last 3 days trying to run the game with draggable windows. if I run
Code:
$ angband -h . . -m<sys> Use module <sys>, where <sys> can be: gcu Text mode, subopts -a Use ASCII walls -B Use brighter bold characters -nN Use N terminals (up to 6)
If I had more modules, they would appear here in the help?
If I try -mgtk or -mx11 I get:
Code:
angband: Unable to prepare any 'display module'!
Do you have any tips for me on how to run Angband 4.2.0 the same way it ran when I installed 3.2.0 from apt-get? Or some commands related to gtk or x11 to make angband use them?
Thank you and sorry for my low technical knowledge.
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