Blackguards: 4.2.0 to 4.2.1

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  • Sky
    Veteran
    • Oct 2016
    • 2321

    Originally posted by DavidMedley
    It doesn't, but it also doesn't slow HP recovery.
    .. was it changed in 4.2.1 ?
    because AFAIK ring of open wounds has specifically "impair hp recovery".
    "i can take this dracolich"

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    • DavidMedley
      Veteran
      • Oct 2019
      • 1004

      BGs have impair HP naturally. You can wear two rings and it won't make a difference.
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      • Huqhox
        Adept
        • Apr 2016
        • 145

        Originally posted by Pete Mack
        No. Arrows are spin-stabilized (by the curve of the feathers), so any curving is essentially random.
        (Yes I know this is OT)

        That's what I thought too until I looked it up... apparently it's possible to adjust the fletching so that the arrow curves in flight. As to how much and how reliable, I've no idea. I just thought I'd throw it in there in case anyone wanted some head cannon
        "This has not been a recording"

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        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          So... seeker ammo should be required for LOS abuse? Because the sling can never be nerfed enough!

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          • DavidMedley
            Veteran
            • Oct 2019
            • 1004

            Originally posted by archolewa
            I fear orc uniques while playing a Blackguard in a way I don't really with the Paladin or Warrior.
            On my latest BG run I'm plastering Orc uniques and it made me remember that I have on my previous runs, too. Not "shoot-and-scoot kite Orcs so they never lay a glove on me like Money Mayweather vs some tomato can" plastering them but "go toe-to-toe with them and outlast them 'cause I got an iron jaw like Rocky Balboa" plastering them.

            Here's my script. Choose the first available:
            - HP dangerously low, phase door away
            - If SP >= 6 and Orc is not stunned, use Maim
            - If (SP near max or HP near min) and (SP >= 4 and CL >= 20 and blows <= 2.0), use Leap
            - If (SP near max or HP near min) but Leap isn't appropriate, use Maim again
            - Normal melee attack or item usage as appropriate

            Stunning really lowers an enemy's melee damage output. Casting when you are seriously hurt can be a decent source of healing without requiring a turn (the theoretical max return of damage->SP->casting is to double your total HP).

            I haven't done side-by-side comparisons between BGs and other classes, but I know this approach works well enough.

            ADDENDUM: It occurs to me that before you attain CL 15 and buy the 2nd book from the store, BGs don't have much going for them vs unique orcs. If you're finding yourself in that spot, I'd say you're not bullying random monsters enough. It's much more fun and profitable to "seek battle" against weaker enemies as a BG than with other classes.
            Last edited by DavidMedley; July 4, 2020, 01:00.
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            • mrfy
              Swordsman
              • Jul 2015
              • 328

              Originally posted by DavidMedley
              ADDENDUM: It occurs to me that before you attain CL 15 and buy the 2nd book from the store, BGs don't have much going for them vs unique orcs. If you're finding yourself in that spot, I'd say you're not bullying random monsters enough. It's much more fun and profitable to "seek battle" against weaker enemies as a BG than with other classes.
              I'm not sure I'd want to run into you down a dark alley.

              But seriously, your method sounds interesting and I'll have to try it when I choose Blackguard again.

              Comment

              • archolewa
                Swordsman
                • Feb 2019
                • 400

                This was the basic strategy I was using, and it worked great...until you had a string of spell failures, and/or you whiffed your one attack per round. Then I was running away with my tail between my legs. And even if that worked, I got ground down by the unique's escorts. And I'm pretty aggressive about smashing mobs as a blackguard, so it's not like I was diving too aggressively.

                The only time I found this strategy worked with any sort of consistency was the first time I played the BG, when I found Totilla early.

                And I honestly never found the healing from casting spells to be sufficient to keep up with the damage I was taking. It could take the edge off of it, but that was it. And since I usually had 1.6 or more blows vs. 1 blow for leap, I'm not convinced it was actually better than just attacking and phasing away to use cure light wounds.

                I honestly don't know how you're getting an iron jaw. My BG's jaw is made of glass. They just can't do enough damage fast enough, or have high enough hitpoints, or enough healing to win a long fight (and most interesting fights with a BG are long in my experience).

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                • Cuboideb
                  Adept
                  • May 2020
                  • 196

                  Perhaps increasing the initial number of blows can help. I had an easier start with a paladin or ranger (with a strong race, like dwarf). Or equip them with a katana.

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                  • DavidMedley
                    Veteran
                    • Oct 2019
                    • 1004

                    It is not working for you, or was not working for you, and that sucks. I don't know if discussing it more will help or not.
                    Originally posted by archolewa
                    I usually had 1.6 or more blows
                    This is too many blows. I basically never have this many blows as a BG before statgain. Try a heavier weapon. But even if you do have this many blows, why does "whiffing your one attack" hurt so bad? You've only used 0.60 turns to whiff with 1.6 blows.

                    1 blow for leap, I'm not convinced it was actually better than just attacking
                    I agree that's why in my script I don't use Leap unless it's an increase in blows. Just keep using Maim to maximize self-healing and enemy stun.

                    And I honestly never found the healing from casting spells to be sufficient to keep up with the damage I was taking.
                    Are you using Maim? Stun is a very underrated effect for melee. It reduces accuracy and damage by 25% each, creates a 10% chance to miss turns completely, and gives the player +10 to-hit on crit rolls. I think it cuts enemy damage output by 35-40% (.75 damage * .9 turns is 32.5% reduction without including the additional misses).
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                    • DavidMedley
                      Veteran
                      • Oct 2019
                      • 1004

                      I did an experiment. I created a level 15 Blackguard with basic equipment available in the store and then fought Ufthak (depth 14) 3 times. I defeated him all 3 times without retreating, though it was pretty close in every case. I had no consumables and no ranged attacks. I fought with the starting tulwar (+0, +0) 11.5 dmg/rnd on 1.3 blows. I started with full HP and SP. The 2nd and 3rd times I kept track of how much healing I got out of Maim (and occassionally Bers when he wandered a square away). I got 136 and 159 points of healing on a character with about 160 max HP. I had one =Open Wounds but I forgot to use it every time grrr.

                      I meant to exit without saving but I forgot on the third try. So I can't easily post the save file for you to try exactly this again. Here's the dump: http://angband.oook.cz/ladder-show.php?id=23688

                      Attached is the save file after the 3rd battle. You could use the debug commands to heal and try Ulfast (depth 16, human but orc-like) or Shagrat (depth 19) with this equipment set. CL20 should be sufficient for Shagrat I would think, even with this kit, and you can mix in the 2 blow Leap at that point.
                      Attached Files
                      Last edited by DavidMedley; July 4, 2020, 17:15.
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                      • DavidMedley
                        Veteran
                        • Oct 2019
                        • 1004

                        Originally posted by Cuboideb
                        equip them with a katana.
                        Katanas are nice, but have a cost of 594 out of a starting budget of 600 iirc.
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                        • DavidMedley
                          Veteran
                          • Oct 2019
                          • 1004

                          Took this same character with the same horrible kit to CL20 and defeated Shagrat on the first try as well. I remembered to use =Open Wounds this time
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                          • archolewa
                            Swordsman
                            • Feb 2019
                            • 400

                            I'll have to try it with lower blows the next time I try a Blackguard (got frustrated with the class, so now I'm trying again for a Mage win). It's also possible that I wasn't using Maim Foe enough (I used it whenever stun ran out, and often times didn't if my shield bash stunned him for me, sounds like you use it more frequently than that?).

                            If 1.6 blows is too many, then it sounds like the default point buy for BG isn't optimal and needs to be changed, because that's what I get when I go with the default stat allocation. As far as the weapon I use, I always go with whichever one gives me the most damage per round. I pretty much ignore weight. Do Blackguards get some special bonus out of using heavier weapons that doesn't show up in the damage per round calculation?

                            And it could be that my whiffing with each blow is more psychological than anything else. The whole energy gain to next turn thing is so opaque that I largely ignore it. I just notice that sometimes I can land two attacks before the enemy gets to do anything.

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                            • DavidMedley
                              Veteran
                              • Oct 2019
                              • 1004

                              Originally posted by archolewa
                              Do Blackguards get some special bonus out of using heavier weapons that doesn't show up in the damage per round calculation?
                              Yes. Their spells do more damage.

                              EDIT: You can see that in the numbers; it's not hidden. But it doesn't show in the damage per round calculation.
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                              • archolewa
                                Swordsman
                                • Feb 2019
                                • 400

                                Originally posted by DavidMedley
                                Yes. Their spells do more damage.
                                O_O

                                Well, that explains a *lot*. I thought the blows from the spells were just standard weapon swings. What exactly is the formula for the blows from spells? Is it the weapons damage plus some bonus based on weight?

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