I have been thinking about the infamous knife-does-more-damage-than-sword issue. I am sure I am not the first person to propose a solution here, and I am even inclined to suspect that someone has suggested this particular idea before. Still, there seems no harm in bringing it up in case no one did, and it would be a pity to keep it back on the assumption, if it did happen to work.
My idea is that each weapon should not only have a weight, but a length as well.
I reason thus: It is true that you can get in more blows in a given unit of time with a knife than with a sword. However, in reality, it rarely happens that way, because of the constraints of fighting with a short weapon. If you are fighting with a dagger, then every time you move to stab your enemy, you have to move in right up close and open yourself up to any attacks he may make. Because of this, most of a given knife fight will be spent with the two fighters facing off, swaying and looking for an opening to make an attack more or less safely. They could give six blows in a turn, so to speak, but to do so they would have to be very, very good at knife fighting.
So the idea is that while you need a high level of strength to get the maximum number of blows from a heavy weapon, you similarly need a high level of dexterity to get the maximum number of blows from a short weapon. It would scale according to the length of the weapon, so that the longer it was, the less dexterity you needed to get full blows, while the shorter it was, the lower the number of blows if you had insufficient DEX. Most beginning characters would not have the necessary dexterity to get that many blows from their daggers, and instead might be drawn to rapiers, which are very long and pretty light.
I have checked this by my brother, who likes to study historical swordsmanship, and he says it makes sense to him, but I am not sure whether it will sound so good to people with a more intimate understanding of the game mechanics than I have. I know it won’t solve everything (the issue of how you are supposed to get multiple blows with a lance in the first place comes to mind), but I hope it wouldn’t make anything worse.
Please tell me what you think; if it has possibilities, I have a couple of ideas for effect on specific items.
My idea is that each weapon should not only have a weight, but a length as well.
I reason thus: It is true that you can get in more blows in a given unit of time with a knife than with a sword. However, in reality, it rarely happens that way, because of the constraints of fighting with a short weapon. If you are fighting with a dagger, then every time you move to stab your enemy, you have to move in right up close and open yourself up to any attacks he may make. Because of this, most of a given knife fight will be spent with the two fighters facing off, swaying and looking for an opening to make an attack more or less safely. They could give six blows in a turn, so to speak, but to do so they would have to be very, very good at knife fighting.
So the idea is that while you need a high level of strength to get the maximum number of blows from a heavy weapon, you similarly need a high level of dexterity to get the maximum number of blows from a short weapon. It would scale according to the length of the weapon, so that the longer it was, the less dexterity you needed to get full blows, while the shorter it was, the lower the number of blows if you had insufficient DEX. Most beginning characters would not have the necessary dexterity to get that many blows from their daggers, and instead might be drawn to rapiers, which are very long and pretty light.
I have checked this by my brother, who likes to study historical swordsmanship, and he says it makes sense to him, but I am not sure whether it will sound so good to people with a more intimate understanding of the game mechanics than I have. I know it won’t solve everything (the issue of how you are supposed to get multiple blows with a lance in the first place comes to mind), but I hope it wouldn’t make anything worse.
Please tell me what you think; if it has possibilities, I have a couple of ideas for effect on specific items.
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