Thought I'd post my char dump to make things simpler:
Just a few questions:
1) I found Morgemil (cursed). Can this be uncursed or useful in any way?
2) I found Orcrist. The description says that it is blessed by the gods...what does that mean?
3) Sting says it increased your speed by 2 and attack speed by 2. What is the difference? I understand that it gives +2 total speed...does it also give 2 extra blows per turn?
4) I want to make sure that I understand the weapon damage formula. I think it is something like this
(((base damage roll) * weapon multiplier) + added damage) * number of blows. (assuming a normal hit).
Is that correct? So if I am wielding Orcrist and I get 4 blows/round and I am fighting something not immune to frost (and not a dragon), it would be like this: (((2d5) * 3) + 15) * 4) assuming a normal hit with 4 blows/round?
5) From strictly a melee damage point of view, which weapon would you recommend I wield? My current weapon is only equipped because I was seeing how it affected my stats...i'm not actually using it.
Sorry for the long post, but I'd appreciate any advice you can offer. Thanks!
Code:
[Angband 3.0.9b Character Dump] Name Canticle Self RB CB EB Best Sex Male Age 45 STR! 18/100 +2 -1 +7 18/180 Race Dwarf Height 48 INT! 18/100 -3 -3 +1 18/50 Class Priest Weight 160 WIS! 18/100 +2 +3 +7 18/220 Title Prophet Status 25 DEX! 18/100 -2 -1 +8 18/150 HP 635/635 Maximize Y CON! 18/100 +2 +0 +5 18/170 SP 327/327 CHR! 18/100 -3 +2 +2 18/110 Level 41 Armor [30,+95] Saving Throw Legendary Cur Exp 2071274 Fight (+21,+12) Stealth Very Good Max Exp 2071274 Melee (+24,+19) Fighting Superb Adv Exp 2100000 Shoot (+31,+14) Shooting Superb MaxDepth 4950 ft Blows 6/turn Disarming Excellent Turns 4088268 Shots 1/turn Magic Device Heroic Gold 997087 Infra 50 ft Perception Fair Burden 216.1 lbs Speed 25 Searching Fair You are the only child of a Dwarven Prison Guard. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:............+ Elec:......+...... Confu:......+....+. Fire:.+....+...... Sound:......+.+.... Cold:......+...... Shard:............. Pois:..+.......... Nexus:.......+..... Fear:......+.++... Nethr:...........+. Lite:............. Chaos:........+..+. Dark:..+.......... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:..+....+..... Feath:............. Sear.:............. PLite:............. Infra:............. Regen:+............ Tunn.:............. Telep:.........+... Speed:.+.+...+..... Invis:.....+....... Blows:+............ FrAct:........+.++. Shots:............. HLife:............. Might:............. [Character Equipment] a) The Short Sword 'Dagmor' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It slays animals. It is branded with poison. It slows your metabolism and speeds your regeneration. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) a Malachite Ring of Speed (+14) It increases your speed by 14. e) an Ivory Amulet of Wisdom (+5) It increases your wisdom by 5. It sustains your wisdom. f) The Star of Elendil It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) a Jewel Encrusted Crown of Lordliness [0,+10] (+1) It increases your wisdom and charisma by 1. It provides resistance to fear. It sustains your wisdom and charisma. It grants you the power of telepathy. It cannot be harmed by the elements. k) a Set of Cesti of Free Action [5,+7] It grants you immunity to paralysis. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+13] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] {@1} b) 3 Holy Books of Prayers [Words of Wisdom] {@2} c) 2 Holy Books of Prayers [Chants and Blessings] {@3} d) 4 Holy Books of Prayers [Exorcism and Dispelling] {@4} e) 4 Holy Books of Prayers [Ethereal Openings] {@5} It cannot be harmed by the elements. f) 3 Holy Books of Prayers [Godly Insights] {@6} It cannot be harmed by the elements. g) 4 Holy Books of Prayers [Purifications and Healing] {@7} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {@8} It cannot be harmed by the elements. i) a Purple Speckled Potion of Lose Memories j) 12 Grey Speckled Potions of Healing k) 8 Violet Potions of *Healing* l) 4 Copper Speckled Potions of Restore Mana m) 4 Scrolls titled "ius utus secum" of Banishment n) a Scroll titled "in ineo la cus" of Mass Banishment o) 5 Bronze Rods of Disarming p) 4 Chromium Rods of Light q) 2 Ivory Staffs of Speed (9 charges) r) 7 Banyan Staffs of *Destruction* (5 charges) s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) 18 Seeker Bolts of Wounding (4d5) (+21,+23) {@0} [Home Inventory] a) 29 Magenta Potions of Speed b) 3 Gloopy Green Potions of Life c) 3 Ivory Staffs of Speed (14 charges) d) The Jewel 'Evenstar' It cannot be harmed by the elements. It might have hidden powers. e) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. g) The Cloak of Thingol [1,+18] (+3) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. h) a Golden Crown of Might [0,+18] (+3) It increases your strength, dexterity, and constitution by 3. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. i) a Jewel Encrusted Crown of Night and Day [0,+17] It provides resistance to light, dark, and blindness. It usually provides light of radius 1. It grants you the ability to see invisible things. It cannot be harmed by acid. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. k) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. l) The Small Sword 'Sting' (1d6) (+7,+8) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It cannot be harmed by the elements. It might have hidden powers. m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It increases your searching by 3. It cannot be harmed by the elements. It might have hidden powers. n) a Long Sword of Gondolin (2d5) (+16,+20) It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It usually provides light of radius 1. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid or fire. It might have hidden powers. o) The Two-Handed Sword 'Mormegil' (3d6) (-15,-15) [-10] (-10) {cursed} It decreases your speed by 10. It is cursed. It cannot be harmed by the elements. It might have hidden powers. p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It cannot be harmed by the elements. It might have hidden powers. q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It increases your intelligence by 2. It slays trolls, giants, and demons. It is branded with fire and frost. It provides resistance to fire and cold. It sustains your intelligence. It slows your metabolism. It cannot be harmed by the elements. r) a Pike of Westernesse (2d5) (+22,+17) (+1) It increases your strength, dexterity, and constitution by 1. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. t) The Glaive of Pain (9d6) (+0,+30) It provides resistance to fear. It cannot be harmed by the elements. u) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. v) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) It slays animals, demons, and all evil creatures. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. w) a Two-Handed Flail of Gondolin (3d6) (+13,+10) It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It usually provides light of radius 1. It slows your metabolism. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid or fire. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
1) I found Morgemil (cursed). Can this be uncursed or useful in any way?
2) I found Orcrist. The description says that it is blessed by the gods...what does that mean?
3) Sting says it increased your speed by 2 and attack speed by 2. What is the difference? I understand that it gives +2 total speed...does it also give 2 extra blows per turn?
4) I want to make sure that I understand the weapon damage formula. I think it is something like this
(((base damage roll) * weapon multiplier) + added damage) * number of blows. (assuming a normal hit).
Is that correct? So if I am wielding Orcrist and I get 4 blows/round and I am fighting something not immune to frost (and not a dragon), it would be like this: (((2d5) * 3) + 15) * 4) assuming a normal hit with 4 blows/round?
5) From strictly a melee damage point of view, which weapon would you recommend I wield? My current weapon is only equipped because I was seeing how it affected my stats...i'm not actually using it.
Sorry for the long post, but I'd appreciate any advice you can offer. Thanks!
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