Shouldn't holy damage be added to the game? Paladins and priests would benefit a lot of this since i have the feeling that they lag behind other classes in terms of dps. I know they compensate with sustain, but battles against certain uniques take too long and drain a lot of consumables.
Holy damage
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This feels contradictory to me -- priests and paladins can heal themselves, which means they shouldn't need to go through nearly as many healing potions as other classes. So what consumables are getting drained?Comment
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Mainly berserk, mana potions and various scrolls. Also paladin tends to go OOM pretty soon.Comment
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If I understand it correctly, slay evil damage works just like other damage types like fire, cold etc. It just doesn't have a name. It is simply a damage type that non-evil monsters resist somewhat. So you could just as well be call that holy damage.Comment
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It's in the code as GF_HOLY (or at least has traditionally been so) since 2.4.fk, before the higher elements like GF_NETHER and GF_SOUND were added in 2.6. At the time holy damage wasn't listed alongside fire/cold etc in resistances since no monster in the game does holy damage. In the classic spell set, it's only orb of draining that has it. Again, it does double damage to evil and destroys cursed items (in the same way as fire burns arrows). We definitely already have holy damage.Comment
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Crusader strike:
A melee strike that deals x%(150% for example) weapon damage as holy damage(or as slay evil)
For priest something like purge, smite etc...(basic damage spells that deal holy damage)
Paladin needs some kind of melee ability other than shield bash IMO.Comment
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like the orb of draining spell which does double damage to evil?Comment
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Orb of draining is fine but maybe some hard hitting 3-4x spell with huge mana cost will be useful for nuking hard ones or evil uniques.Comment
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