I'm poking a bit at the town generation code. Some have said they sometimes restart until they get a good layout, and the goal is to minimize that, while still allowing for each game's town to be different and interesting.
So far what I have (code) is to attempt to keep an east-west street clear in the middle of town, and to also keep clear a path from the stair to the center of town, and to generally have the shop doors face the center, more or less. This seems to be a modest improvement over the current more random placement of stores and rubble.
Maybe more experienced players could speak to what sort of town layouts warrant a rebirth for them, or ideas for improving town generation.
So far what I have (code) is to attempt to keep an east-west street clear in the middle of town, and to also keep clear a path from the stair to the center of town, and to generally have the shop doors face the center, more or less. This seems to be a modest improvement over the current more random placement of stores and rubble.
Maybe more experienced players could speak to what sort of town layouts warrant a rebirth for them, or ideas for improving town generation.
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