I think summoning is a bit out of hand in V. I'd rather see a situation where summoning was toned down but ASC type tactics were ineffective. As it stands, summoning seems to be balanced with the idea that you can get around it most of the time. But, if Angband is not a game of shopping, I also tend to think it should not be a game of digging. Having to use the existing topography adds an interesting dimension to things. One approach you could take is to wait till you're tougher to deal with those uniques. If you're not aiming at a super fast win you can hold off until you are fully kitted, at which point it is a lot easier to deal with the worst of them. This might mean quite a bit of tedium at the end though, as you hunt them down, assuming you don't want to leave them alive when you face M.
Wyrms have the best risk/reward ratio of pretty much anything in the game. They have a big drop, and DROP_GOOD changes the odds a lot. At that depth you don't have to generate all that many drops to get pretty nice gear from them, and the easier ones are harmless past a certain point. But you might find it safer to stick with the elemental Wyrms, particularly the white and red ones, as you can double resist those with a cheap spell. Some of the higher Wyrms can be a bit dicey. You're fast enough to handle them if you're careful, but I'd much rather not get knocked down to 130 hp at that depth. And I'd really rather not get my gear disenchanted.
Wyrms have the best risk/reward ratio of pretty much anything in the game. They have a big drop, and DROP_GOOD changes the odds a lot. At that depth you don't have to generate all that many drops to get pretty nice gear from them, and the easier ones are harmless past a certain point. But you might find it safer to stick with the elemental Wyrms, particularly the white and red ones, as you can double resist those with a cheap spell. Some of the higher Wyrms can be a bit dicey. You're fast enough to handle them if you're careful, but I'd much rather not get knocked down to 130 hp at that depth. And I'd really rather not get my gear disenchanted.
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