I seem to be going against the flow here, but just wanted to say that I'm skeptical about making status effects less binary.
For example, currently an early umber hulk is real terror, because of their own special confusion attack. They stand out. They get respect. They are formidable opponents without having the ability to instakill. I'd like to see more of these. But make confusion slowly build up over time, and umber hulks will just turn into an annoyance.
As another example, I find the current levels of wounds as probably the most boring of the status effects. I suspect that a rare (say, from shards only) but strong binary effect (say, losing 10% current hp/turn) would be more interesting.
For example, currently an early umber hulk is real terror, because of their own special confusion attack. They stand out. They get respect. They are formidable opponents without having the ability to instakill. I'd like to see more of these. But make confusion slowly build up over time, and umber hulks will just turn into an annoyance.
As another example, I find the current levels of wounds as probably the most boring of the status effects. I suspect that a rare (say, from shards only) but strong binary effect (say, losing 10% current hp/turn) would be more interesting.
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