I haven't played Angband for the last few years (kids). I thought I'd learn v4 with a simple approach, and try a warrior. And, as (IIRC) Derakon is often touting Half-Trolls as the best choice, I went full brute and rolled a Half-Troll warrior.
I enjoyed it at first, my HP and strength meant that I had to worry about very little.
My experiences/learning:
Interested to hear other people's Warrior experiences, strategies (esp post 2000 ft) and desired changes, if any.
I enjoyed it at first, my HP and strength meant that I had to worry about very little.
My experiences/learning:
- You basically can cast spells, but you have a rod per spell, so they are less inventory efficient (not as much less as you might imagine, as most spellbooks only have a couple of must-use spells).
- Rods get a lot more useful then you first imagine because you can carry multiple of the same type, and weight isn't an issue (for a warrior)
- High strength meant I could carry 40x Phase Door no problem
- Detection was a big shortfall. I ended up carrying Beruthiel Crown (heavily cursed but gives Telepathy) for detection.
- Lack of reliable access to double resists - I could see the greater dragons were going to fry me quickly, even with ~800 HP at lvl 38
- Lack of Stealth - never really hurt me. I guess Stealth is sort of an odd counter balance to killing speed. If you can kill things as quickly as they wake up, who cares if they wake up often/soon? (Side point: I don't know if v4 has any changes to make stealth assist killing things - I think some 'first blow' advantage would be great)
- After ~2000ft I started consuming CCW and !Healing and !RestoreLifeLevels faster than I was finding them and it felt my days were numbered at that point.... so I basically gave up and died. My HP kept my 'ahead of the curve' until I encountered nether monsters and tougher uniques.
- Most importantly, I don't see a good reason to not play a Half-troll on most classes. Lack of Int and Wis is just until you find potions, and your extra HP make up for that for all but pure spell casters (maybe even then). Sustain strength is the best sustain (imho) the regen is quite handly, and the +HitDice is the ultimate - they help you in every situation at every stage of the game, and ultimately no amount of !Con actually gives you more Hit Dice - Half Trolls will always win there.
- Hence I'm now playing a Half-Troll Paladin and expect to have the best of both worlds - playing the same way as a warrior until I find !Wis and powerful prayerbooks.
Interested to hear other people's Warrior experiences, strategies (esp post 2000 ft) and desired changes, if any.
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