Isn't it night? - Maybe.
It looks at is_daylight(true/false) when it decides whether to construct the light radius of the player.
It looks for if the square is lit when it displays on the screen or when it checks if you can read.
The game is quite capable of thinking it's day & the squares are not lit. It shouldn't happen but if something goes wrong & it does then it doesn't construct the players light source. The display would appear to be night even though the game thinks it's day.
It looks at is_daylight(true/false) when it decides whether to construct the light radius of the player.
It looks for if the square is lit when it displays on the screen or when it checks if you can read.
The game is quite capable of thinking it's day & the squares are not lit. It shouldn't happen but if something goes wrong & it does then it doesn't construct the players light source. The display would appear to be night even though the game thinks it's day.
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