Trying Vanilla again was for me the occasion to discover the "monster list" window, and I must say it's GREAT
yet, I think it could be even greater, at really little cost. Got two ideas :
Going (too much) further, another option could even be a "monster dangers" display (new window content).
Depth, max single attack damages, speed, and nasty things, like a list of dangerous [unresisted] elements and stat drains.
(one row per thing, one line per monsters, ordered identically as MonList).
Well, I'm not expecting that much, of course, but I do think making monsters list more readable would be a big UX improvement, and help noobies like me a lot when trying to spot actual dangers among the mass.
or even venerable players, providing they quaffed too much !oAmnesia
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Btw, if I should have posted that in Dev or elsewhere instead, don't be afraid to move my Thread.
yet, I think it could be even greater, at really little cost. Got two ideas :
- Reading through sleeping 30 monsters to find the vortex and the 3 hounds is really painful when scouting vaults (especially if you try to do it every few turns)
Would you mind adding a flag, color, or other easy mean of distinguishing awaken monsters ? (displaying uniques as purple is an excellent example).
Putting "(asleep)" before the monster's name, or aligning it to the right would probably be enough
- Also, what about colouring (or flagging) dangerous monsters ?
Well, "many can be", for sure (and big OOD are already), but the kind I speak of is those one-attack killers, with mana storm/bolt, or breath.
The concept is simple :
For every listed monster, take the highest known nuke-possible-damage after resistances are applied (typically mana attacks or breath. Maybe wounds or balls too -- I doubt I'd care to consider bolts or arrows). The method might even already exist
If this kills a full HP @, flag the monster as *DANGEROUS*
Numerous variations could be imagined, like also flagging as *dangerous* monsters having attacks with "significant" damages (40% ? HP warning treshold ?), or using current HP instead of max HP for the measure.
The display can be either via colouring, CAPITALS, flag(s)...
I think 2 or 3 chars for flags on the left of list wouldn't hurt, for statuses like "asleep" & "speed" (this space might even be shared to display hold / confused / slowed, if relevant).
Going (too much) further, another option could even be a "monster dangers" display (new window content).
Depth, max single attack damages, speed, and nasty things, like a list of dangerous [unresisted] elements and stat drains.
(one row per thing, one line per monsters, ordered identically as MonList).
Well, I'm not expecting that much, of course, but I do think making monsters list more readable would be a big UX improvement, and help noobies like me a lot when trying to spot actual dangers among the mass.
or even venerable players, providing they quaffed too much !oAmnesia
----
Btw, if I should have posted that in Dev or elsewhere instead, don't be afraid to move my Thread.
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