I've never had a winner, but I've also never been closer to having one than I am now. Here's a dump:
I just killed Saruman, which I've never done before, and I killed Maeglin (normally found on DL 81) yesterday, which I've also never done before. I want to start killing the 90-something level uniques, but I'm worried about my current lack of nether, sound, and disenchantment resistance. Yesterday something breathed disenchantment on me, and almost killed me, doing at least 300 damage, but didn't damage my gear.
What's the highest amount of damage I can expect unresisted breath attacks to do?
I'm going to try to kill Carcharoth now. I know nothing about his attacks. Since I've never fought him before, my monster memory is blank. I'm going in with "m5d" Resistance and the resists shown in the dump, and I'm going to hope he can't breathe nether for 600+.
EDIT: Funny, both Carcharoth and Huan were on the level, and I ended up just BARELY killing Huan with everything I had left. I used all my restore mana potions, and all but one healing potion. He did breathe sound on me pretty hard, but it wasn't enough to kill in one hit.
EDIT: Gothmog is toast. He's my highest level known unique, at DL 95. Is there anything higher before Sauron? Took him out with some Seeker Bolts of Venom (+11,+11).
Code:
[Angband 3.0.9b Character Dump] Name Mage Self RB CB EB Best Sex Male Age 108 STR! 18/100 +1 -5 +3 18/90 Race High-Elf Height 100 INT: 18/99 +3 +3 +6 18/219 Class Mage Weight 202 WIS: 18/93 -1 +0 +4 18/123 Title Warlock Status 47 DEX: 18/54 +3 +1 +15 18/244 HP 633/633 Maximize Y CON! 18/100 +1 -2 +9 18/180 SP 310/310 CHR: 18/74 +5 +1 +0 18/134 Level 39 Armor [31,+114] Saving Throw Heroic Cur Exp 2081905 Fight (+28,+15) Stealth Heroic Max Exp 2081905 Melee (+37,+24) Fighting Excellent Adv Exp 2300000 Shoot (+53,+19) Shooting Excellent MaxDepth Lev 98 Blows 4/turn Disarming Superb Turns 1306701 Shots 2/turn Magic Device Legendary Gold 246401 Infra 90 ft Perception Superb Burden 156.8 lbs Speed 22 Searching Superb You are the only child of a Vanyarin Ranger. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.+.. Blind:.....+...+... Elec:........+.... Confu:.........+... Fire:........+.... Sound:............. Cold:........+.... Shard:......+...... Pois:....+........ Nexus:....+........ Fear:...........+. Nethr:............. Lite:............+ Chaos:.....+....... Dark:........+.... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:....+..++.... Feath:............. Sear.:....++...+... PLite:............. Infra:....++....... Regen:............. Tunn.:............. Telep:.....+....... Speed:+.+.+.+....+. Invis:.....+...+..+ Blows:............. FrAct:..........+.. Shots:.+........... HLife:.......+..... Might:............. [Character Equipment] a) The Katana 'Aglarang' (8d4) (+9,+9) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. b) a Heavy Crossbow of Extra Shots (x4) (+25,+19) (+1) It increases your shooting speed by 1. c) a Ring of Speed (+8) It increases your speed by 8. d) a Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. e) an Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) a Cloak of the Magi [1,+7] (+2) It increases your intelligence by 2. It increases your stealth by 2. It provides resistance to life draining. It sustains your intelligence. It cannot be harmed by acid. i) a Small Metal Shield of Elvenkind [3,+17] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and dark. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1!d} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2!d} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3!d} d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4!d} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5!d} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6!d} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7!d} It cannot be harmed by the elements. h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9!d} It cannot be harmed by the elements. i) 9 Potions of Healing j) 3 Potions of *Healing* k) a Potion of Life l) 2 Potions of Restore Mana m) 9 Scrolls of Recharging {!d} n) 3 Rods of Detection (1 charging) {@z0} It cannot be harmed by electricity. o) 2 Rods of Restoration It cannot be harmed by electricity. p) a Rod of Teleport Other q) a Rod of Drain Life {@z2} r) 7 Rods of Fire Balls {@z1} s) a Wand of Annihilation (0 charges) It cannot be harmed by the elements. t) a Staff of *Destruction* (2 charges) {!d} u) 23 Mithril Bolts of Slay Dragon (3d5) (+19,+12) {=g} It slays dragons. It cannot be harmed by acid or fire. [Home Inventory] a) a Book of Magic Spells [Tenser's Transformations] {@m8@b8!d} It cannot be harmed by the elements. b) 4 Scrolls of *Identify* c) 2 Scrolls of Recharging {!d} d) a Ring of Resist Poison It provides resistance to poison. e) a Ring of Intelligence (+6) {!d} It increases your intelligence by 6. It sustains your intelligence. f) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. g) The Amulet of Carlammas (+2) It increases your constitution by 2. It cannot be harmed by the elements. It might have hidden powers. h) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. i) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. j) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. k) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. l) The Star of Elendil It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. m) Law Dragon Scale Mail (-2) [30,+18] It provides resistance to sound and shards. It activates for breathe sound/shards (230) every 300+d300 turns. It cannot be harmed by the elements. n) Bronze Dragon Scale Mail (-2) [30,+29] It provides resistance to confusion. It activates for breathe confusion (120) every 450+d450 turns. It cannot be harmed by the elements. o) Double Chain Mail of Elvenkind (-2) [16,+14] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and disenchantment. It cannot be harmed by the elements. p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It cannot be harmed by the elements. It might have hidden powers. q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It cannot be harmed by the elements. It might have hidden powers. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. s) The Trident of Ulmo (4d8) (+15,+19) (+4) It increases your dexterity by 4. It cannot be harmed by the elements. It might have hidden powers. t) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) It increases your strength and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
What's the highest amount of damage I can expect unresisted breath attacks to do?
I'm going to try to kill Carcharoth now. I know nothing about his attacks. Since I've never fought him before, my monster memory is blank. I'm going in with "m5d" Resistance and the resists shown in the dump, and I'm going to hope he can't breathe nether for 600+.
EDIT: Funny, both Carcharoth and Huan were on the level, and I ended up just BARELY killing Huan with everything I had left. I used all my restore mana potions, and all but one healing potion. He did breathe sound on me pretty hard, but it wasn't enough to kill in one hit.
EDIT: Gothmog is toast. He's my highest level known unique, at DL 95. Is there anything higher before Sauron? Took him out with some Seeker Bolts of Venom (+11,+11).
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