Improvement Ideas:
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For the experienced player it's great because you will soon find the stairs. Yes there's less loot and monsters because of the reduced floor space for them but as it's usual to head down as soon as possible it makes it about the same.
Perhaps for the novice we need some big flashing message telling them they don't need to explore every level completely...
Actually I'm sure there's been some discussion of a hints system before. That might be something else I can have a play with."This has not been a recording"Comment
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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So many other roguelikes have a tutorial mode, I feel like this is something Angband could aspire to. Shopkeeper hints are better than nothing, but not by much.Comment
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For the experienced player it's great because you will soon find the stairs. Yes there's less loot and monsters because of the reduced floor space for them but as it's usual to head down as soon as possible it makes it about the same.
Perhaps for the novice we need some big flashing message telling them they don't need to explore every level completely...
Actually I'm sure there's been some discussion of a hints system before. That might be something else I can have a play with.Blondes are more fun!Comment
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I think there's room for both. For me at least, I'd prefer the game to explain the basic systems and mechanics, and for videos to provide commentary and strategy.
I realize that for a lot of people YouTube and online videos are an essential part of gaming, but I'm just not one of those people.Comment
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