When you play, you will have many encounters that are potentially
lethal. For instance when you meet breathers: a bunch of dragons all doing a breath attack the same round.
* Would it not be nice to have a luck-meter. *
"Nic the great warrior had only 1.25% chance of surviving the dungeon,
be he prevailed!"
Say that you had 5% chance of dying (all dragons breathing) but survive,
then 10% chance of dying in the next encounter.
The cumulative chance of surviving would be 0.95*0.9 (around 85%)
Imagine what that number would be when finishing the game?
If you play solidly, it would be close to 1, but if you want a decent turn count, it would probably be a lot smaller!
It might even be helpful to beginners to see how risky their playing style is...
/nic
lethal. For instance when you meet breathers: a bunch of dragons all doing a breath attack the same round.
* Would it not be nice to have a luck-meter. *
"Nic the great warrior had only 1.25% chance of surviving the dungeon,
be he prevailed!"
Say that you had 5% chance of dying (all dragons breathing) but survive,
then 10% chance of dying in the next encounter.
The cumulative chance of surviving would be 0.95*0.9 (around 85%)
Imagine what that number would be when finishing the game?
If you play solidly, it would be close to 1, but if you want a decent turn count, it would probably be a lot smaller!
It might even be helpful to beginners to see how risky their playing style is...
/nic
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