On a run playing a paladin
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Well crap. I got killed.
I teleported away from Vargo, and the only thing around was a mold.
I think it was aggro - not sure - but went to kill it. It was a death mold.
In one round, it just kept getting hit after hit after hit after hit. All I could do was hit space, and got one shotted.
It disappointed my Arvedui a couple times, I had around 150hp. Crap.
That's how nasty this got. Quickly run into Queen Ant and teleport into a room with Vargo and teleport 2 squares from a death mold that 1 shotted.Comment
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Well the description is quite accurate:
It is the epitome of all that is evil, in a mold. Its lifeless form draws power from sucking the souls of those that approach it, a nimbus of pure evil surrounds it. Luckily for you, it can't move.
And it doesn't need to be aggravated. It has +30 speed and never sleeps. Why you would mess with it I dont know...Comment
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Well the description is quite accurate:
It is the epitome of all that is evil, in a mold. Its lifeless form draws power from sucking the souls of those that approach it, a nimbus of pure evil surrounds it. Luckily for you, it can't move.
And it doesn't need to be aggravated. It has +30 speed and never sleeps. Why you would mess with it I dont know...Comment
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Well, you've learned a valuable lesson about Angband. The dungeon hates you and wants you dead, and will frequently trick you by subverting an apparently reasonable expectation. Another lesson is that there is no such thing as a turn to get away unless you're an endgame caster, and even then it's not entirely a thing. Your job is to throw disposable bodies at it until it fails, eventually, once you've amassed enough knowledge and expertise. The good news is, you get faster at the whole process every time you die, especially if you take the right conclusions from your deaths.
The death mold cannot do anything unless you step next to it. It can't move, and it has no spells.
I'm honestly amazed that you made it that far without using the 'l'ook (or in roguelike, e'x'amine) command.Comment
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Indeed. And again I suggest: make a save file at dl 40 and use it as a starting character. This is not save scumming. It is practice play where practice really is useful.
I note that with one character you made it to DL 46. With the next, to DL 43. THIS IS NOT A COINCIDENCE. You have 80 levels of practice where the monsters mostly are not dangerous. You have less than 9 levels where they mostly are. When you start from town again, you will be repeating this pattern.Comment
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I've always followed the rule of rogue, but will have to consider whether to indulge in this.Comment
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No char.txt won't do. The save file is in {angband}/lib/user/save
It is a binary file. Start again from CL 1 and make a copy at dl 40. Then when you die, copy the backup into the character file again.
I recommend rogue as the class, with gnome, kobold, or high elf as the race. Part of that is rogue is personal preference. Part of that is that rogue has the best stealth and detection of any class, which makes it easier to pick your fights.Comment
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No char.txt won't do. The save file is in {angband}/lib/user/save
It is a binary file. Start again from CL 1 and make a copy at dl 40. Then when you die, copy the backup into the character file again.
I recommend rogue as the class, with gnome, kobold, or high elf as the race. Part of that is rogue is personal preference. Part of that is that rogue has the best stealth and detection of any class, which makes it easier to pick your fights.Comment
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