On a run playing a paladin

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  • Petoften
    Knight
    • Jun 2018
    • 566

    #76
    Just found my first ring of damage this game - 12 - and it took my damage from 282 against certain creatures to 354 against them. Yay.

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    • Petoften
      Knight
      • Jun 2018
      • 566

      #77
      Originally posted by Pete Mack
      But exhausting your supplies on a single non-unique monster with no drop makes no sense. The answer is to stay away from monsters that hit to confuse (nightmare, Ethereal drake, titans, cat lord--there aren't many of them.)
      Ya, it'd have made sense to get away from that if the CSW weren't on the 'get rid of them' list from the other poster's comment.

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      • Pete Mack
        Prophet
        • Apr 2007
        • 6697

        #78
        That is indeed a greater vault. (Most of the wall for it will actually be permanent rock.) If you go there without detection (or ESP) and a source of teleport other, you will probably die.

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        • Petoften
          Knight
          • Jun 2018
          • 566

          #79
          That area I'd have to teleport to get to has me pretty worried. If I did, I suspect I'd be in the middle surrounded by nasty things 1 shotted the first round.

          Comment

          • Petoften
            Knight
            • Jun 2018
            • 566

            #80
            Originally posted by Pete Mack
            That is indeed a greater vault. (Most of the wall for it will actually be permanent rock.) If you go there without detection (or ESP) and a source of teleport other, you will probably die.
            Since it's one big room, it looks like I'd be surrounded by likely 8 squares, plus whatever is ranged that can hit me, with no corridors.

            Best cases would be teleporting on the edge to it's only 5 squares plus the ranged, or a tiny chance of a corner square with 3 squares plus ranged.

            From the monsters I've seen this level, even two can be too much and take me down over 100hp in a round, so more could 1 shot me.

            Comment

            • Sideways
              Knight
              • Nov 2008
              • 886

              #81
              Originally posted by Petoften
              That area I'd have to teleport to get to has me pretty worried. If I did, I suspect I'd be in the middle surrounded by nasty things 1 shotted the first round.
              You can't enter a vault by teleporting. You have to find a spot where there's a hole in the permanent wall, and dig there.

              Also, if it's a murderous greater vault, it will likely have monsters capable of doing much more than 100 damage in one turn.
              The Complainer worries about the lack of activity here these days.

              Comment

              • Petoften
                Knight
                • Jun 2018
                • 566

                #82
                The room isn't actually all that large - maybe 20 squares in an irregular shape.

                But 1 shot risk doesn't seem worth it though the loot might be good.

                Comment

                • Petoften
                  Knight
                  • Jun 2018
                  • 566

                  #83
                  Originally posted by Sideways
                  You can't enter a vault by teleporting. You have to find a spot where there's a hole in the permanent wall, and dig there.

                  Also, if it's a murderous greater vault, it will likely have monsters capable of doing much more than 100 damage in one turn.
                  So, good idea to just say 'screw the vault' and next level? The fact I'd be able to tunnel in does make it safer to face stuff more one at a time to try it.

                  Comment

                  • Petoften
                    Knight
                    • Jun 2018
                    • 566

                    #84
                    With my rings of damage +12 and Dex +3 and other gear having lightning protection, I should drop my ring of lightning 14 right?

                    Comment

                    • Sideways
                      Knight
                      • Nov 2008
                      • 886

                      #85
                      Originally posted by Petoften
                      So, good idea to just say 'screw the vault' and next level? The fact I'd be able to tunnel in does make it safer to face stuff more one at a time to try it.
                      Detect. See who's in the vault. Then make the call.
                      The Complainer worries about the lack of activity here these days.

                      Comment

                      • Petoften
                        Knight
                        • Jun 2018
                        • 566

                        #86
                        Stuff is getting harder now.

                        A death knight took me to little over 100HP, and then there was an ancient blue dragon in the same room that breathed and got me pretty low.

                        Did a teleport other on it, but yeesh.

                        Comment

                        • Petoften
                          Knight
                          • Jun 2018
                          • 566

                          #87
                          Originally posted by Sideways
                          Detect. See who's in the vault.
                          But as I mentioned, I don't have detect evil now, so no way to check.

                          Comment

                          • Petoften
                            Knight
                            • Jun 2018
                            • 566

                            #88
                            Ugh. Remember that ancient blue dragon teleported from?

                            I just found it again. So I cast chant, to get ready to see how it'd go, and it came and attacked.

                            But guess what, that wasn't the only message.

                            Medusa, the Gorgon, points at you and incants terribly! He has a friend.

                            Down nearly 100 HP just from that first round.

                            Comment

                            • Petoften
                              Knight
                              • Jun 2018
                              • 566

                              #89
                              One of these times my teleport staff isn't gonna work.

                              Comment

                              • Petoften
                                Knight
                                • Jun 2018
                                • 566

                                #90
                                Option 1: teleport, get to stairs and next level.

                                Option 2: teleport, and come back and use speed/slow monster/chant and see if I can kill them.

                                The advice here is caution right, so option 1... killing the unique Medusa not worth the risk?

                                Comment

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