On a run playing a paladin

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  • Pete Mack
    replied
    @Petoften--
    I suspect one of the reasons you didn't like rogue was that it is hard to clear levels, especially but not only of mobs. This is actually one more reason to pick the class: learning to resist the temptation to clear levels is a huge part of the game. Rogue (like mage) is a sniper class, especially pre-stat-gain.

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  • Derakon
    replied
    Originally posted by Petoften
    Too bad there's not a utility to let a game be recreated from a character text file dump.
    Text files simply don't have enough details to recreate the game. A lot of important information, most notably the current map (including monster health and inventory, items on the ground, etc.), is not captured.

    I guess you could plausibly make a utility that read a character dump and created a similar character in a randomly-generated town. But it'd be painful to implement and pretty cheaty, since you could just take an existing dump, add a bunch of powerful artifacts to your home, tweak your stats, etc, then "recreate" the character.

    I mean, everyone should be free to play the game the way they want to, but there's a thin line between facilitating cheating and encouraging it, and for most players, cheating isn't actually fun in the long term...

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  • Pete Mack
    replied
    That really would be save scumming.
    Originally posted by Petoften
    Too bad there's not a utility to let a game be recreated from a character text file dump.

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  • Petoften
    replied
    Too bad there's not a utility to let a game be recreated from a character text file dump.

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  • Mondkalb
    replied
    Oh, and I am also really surprised, that you made it that deep without using the "l"ook command.

    You get a basic description of a monster with vague hints, what it might do to you. If you use the rod of probing, you will get detailed infos about hitpoints and attacks.
    You can get these infos the hard way also, fighting all the monsters and suffer their damage output.
    These infos are stored in your character file, meaning that they are available to successors using the same savefile.
    Last edited by Mondkalb; July 10, 2018, 07:19.

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  • Mondkalb
    replied
    Rogues are great, you just have to learn how to play them.
    If you have problems with the weaker races, try high elf or dunadan. The experience penalty makes it a bit tedious, but in exchange they are a bit easier in the early game.

    (And you are probably gonna die around 40-ish levels anyway.

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  • Pete Mack
    replied
    Sure you need to start over. But getting to DL 40 doesn't take all that long anyway.

    Originally posted by Petoften
    Well crap, then the last game is lost. Rogue was my least favorite so far though.

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  • Petoften
    replied
    Originally posted by Pete Mack
    No char.txt won't do. The save file is in {angband}/lib/user/save
    It is a binary file. Start again from CL 1 and make a copy at dl 40. Then when you die, copy the backup into the character file again.

    I recommend rogue as the class, with gnome, kobold, or high elf as the race. Part of that is rogue is personal preference. Part of that is that rogue has the best stealth and detection of any class, which makes it easier to pick your fights.
    Well crap, then the last game is lost. Rogue was my least favorite so far though.

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  • Pete Mack
    replied
    No char.txt won't do. The save file is in {angband}/lib/user/save
    It is a binary file. Start again from CL 1 and make a copy at dl 40. Then when you die, copy the backup into the character file again.

    I recommend rogue as the class, with gnome, kobold, or high elf as the race. Part of that is rogue is personal preference. Part of that is that rogue has the best stealth and detection of any class, which makes it easier to pick your fights.

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  • Petoften
    replied
    Originally posted by Pete Mack
    Indeed. And again I suggest: make a save file at dl 40 and use it as a starting character.
    Funny thing about that. For the first time, I made a copy shortly before this happened per your post. If copying the char.txt is how it's done.

    I've always followed the rule of rogue, but will have to consider whether to indulge in this.

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  • Pete Mack
    replied
    Indeed. And again I suggest: make a save file at dl 40 and use it as a starting character. This is not save scumming. It is practice play where practice really is useful.

    I note that with one character you made it to DL 46. With the next, to DL 43. THIS IS NOT A COINCIDENCE. You have 80 levels of practice where the monsters mostly are not dangerous. You have less than 9 levels where they mostly are. When you start from town again, you will be repeating this pattern.

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  • Philip
    replied
    Well, you've learned a valuable lesson about Angband. The dungeon hates you and wants you dead, and will frequently trick you by subverting an apparently reasonable expectation. Another lesson is that there is no such thing as a turn to get away unless you're an endgame caster, and even then it's not entirely a thing. Your job is to throw disposable bodies at it until it fails, eventually, once you've amassed enough knowledge and expertise. The good news is, you get faster at the whole process every time you die, especially if you take the right conclusions from your deaths.

    The death mold cannot do anything unless you step next to it. It can't move, and it has no spells.

    I'm honestly amazed that you made it that far without using the 'l'ook (or in roguelike, e'x'amine) command.

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  • Petoften
    replied
    Originally posted by geoff_tewierik
    You knew nothing about it. You didn't even (l)ook at it. And then you went near it.

    Oh well.
    Didn't even know about 'look'. It's a mold like no other. Figured I'd get a turn to get away if needed.

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  • geoff_tewierik
    replied
    Originally posted by Petoften
    Well crap. I didn't know anything about it and no other mold has been a problem is why I went near it (1 square). I'm not sure what it could do ranged.
    You knew nothing about it. You didn't even (l)ook at it. And then you went near it.

    Oh well.

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  • Petoften
    replied
    Originally posted by Pete Mack
    Well the description is quite accurate:
    It is the epitome of all that is evil, in a mold. Its lifeless form draws power from sucking the souls of those that approach it, a nimbus of pure evil surrounds it. Luckily for you, it can't move.

    And it doesn't need to be aggravated. It has +30 speed and never sleeps. Why you would mess with it I dont know...
    Well crap. I didn't know anything about it and no other mold has been a problem is why I went near it (1 square). I'm not sure what it could do ranged.

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