Thanks will give that a whirl. Also starting to think what I want might be more like:
That gives a range of 31%-82% on dlvl 1, the old sizes at dlvl 60, & around 20% bigger at dlvl 98 (the questor levels are set to 100%). The range is probably too big at dlvl 1 there so maybe I still have to split it off into another profile to get it right but I'll try this & see what happens
Code:
y_size = z_info->dungeon_hgt * (size_percent - 20 + p->depth / 4 + randint0(10)) / 100; x_size = z_info->dungeon_wid * (size_percent - 20 + p->depth / 4 + randint0(10)) / 100;
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