How hard would it be to have (at least some) townies despawn when affected by some of the non-hostile spell effects?
"You heal the mangy leper/boil-covered wretch. The leper/wretch rejoices as they head home!"
"You heal a battle-scarred mercenary/squint-eyed rogue. The mercenary/rogue thanks you for seeing to their old battle wounds and heads home."
"You cure the singing, happy drunk/village idiot. They look a bit despondent as they soberly head home, but it's probably for the best."
"The [townie] heads back to their home to curl up and get some rest." (Sleep effect)
"The [townie] seems confused as to what they're doing with their life and heads home to puzzle things out." (Confusion effect)
No experience, no gold drop, just a way to get rid of the townies without having to murderize them. Particularly desirable for the priest/paladin classes which should probably be helping the people when possible instead of killing them.
"You heal the mangy leper/boil-covered wretch. The leper/wretch rejoices as they head home!"
"You heal a battle-scarred mercenary/squint-eyed rogue. The mercenary/rogue thanks you for seeing to their old battle wounds and heads home."
"You cure the singing, happy drunk/village idiot. They look a bit despondent as they soberly head home, but it's probably for the best."
"The [townie] heads back to their home to curl up and get some rest." (Sleep effect)
"The [townie] seems confused as to what they're doing with their life and heads home to puzzle things out." (Confusion effect)
No experience, no gold drop, just a way to get rid of the townies without having to murderize them. Particularly desirable for the priest/paladin classes which should probably be helping the people when possible instead of killing them.
Comment