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  • Moving Pictures
    Adept
    • Mar 2018
    • 191

    #16
    Originally posted by PowerWyrm
    There's one issue atm... with impact hounds. Basically when you meet one in a corridor, it goes like this:

    Z-------------------@

    Z---@

    "the impact hound breathes force"

    Z--------------------@

    The only way to deal with it is with spells or magic devices.
    Or better speed. Or teleport other. Or banish Z. Or wand of immolate puppy.

    What we do need are arrows of slay hound....

    {edit} With the one mage I pushed down to deep levels, I developed a landing routine
    (Detect monsters)
    (Map)
    (Banish Z)
    (Detect treasure)
    Last edited by Moving Pictures; April 25, 2018, 23:01.

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    • Moving Pictures
      Adept
      • Mar 2018
      • 191

      #17
      Originally posted by Derakon
      We could always rewrite teleporting so it always landed you next to a monster.
      Given that one is, should one teleport self, likely to land in the same room as the four "I can't handle this critter, except, maybe alone, and even then ..." uniques/wryms/whatever that you TOed out of a vault earlier in the level, it's kinda like that already.

      Comment

      • luneya
        Swordsman
        • Aug 2015
        • 279

        #18
        Originally posted by Moving Pictures
        Or better speed. Or teleport other. Or banish Z. Or wand of immolate puppy.

        What we do need are arrows of slay hound....
        Don't hounds count as animals? I know the weak basic-element hounds all do, but haven't fought the really dangerous ones often enough for the question to arise. If the dangerous hounds aren't animals, maybe making it so that they are would be a good change. It would give players a slay that works against them, and it would also make slay animal not completely useless beyond the early game.

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        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #19
          Yes, hounds are animals. But only a very small number--two, to be precise--aren't affected by most elemental brands.

          Comment

          • dos350
            Knight
            • Sep 2010
            • 546

            #20
            once ur strong enough hounds get pretty decent xp for u tbh, i think hounds are nice the way they are,,

            ofc u run from stronger hounds but once ur in the endgame u run from alot of things tbh anyway,,,,
            ~eek

            Reality hits you -more-

            S+++++++++++++++++++

            Comment

            • Moving Pictures
              Adept
              • Mar 2018
              • 191

              #21
              Originally posted by dos350
              once ur strong enough hounds get pretty decent xp for u tbh
              tbh? Top Bar Hive?

              Comment

              • EpicMan
                Swordsman
                • Dec 2009
                • 455

                #22
                Originally posted by Moving Pictures
                tbh? Top Bar Hive?
                tbh = "To be honest".

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  #23
                  I disagree only in part: low level hounds are fantastic targets for way-out-of-depth divers. Kill a single group and go from cl 12 to 18. Kill another group and reach cl 20. Then hit diminishing returns. You just have to figure out how to kill that first group.

                  Originally posted by dos350
                  once ur strong enough hounds get pretty decent xp for u tbh, i think hounds are nice the way they are

                  Comment

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