question about disarming

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  • calvinasleep
    Rookie
    • Nov 2017
    • 23

    question about disarming

    I'm a little confused with disarm skill - I have 100% for both physical and magical disarm but I still set off traps like blindness traps. Most noticeably when shift-direction running.

    Does running not try to disarm? Or is 100% not actually 100%?
  • Estie
    Veteran
    • Apr 2008
    • 2347

    #2
    You mean, you stand adjacent to a trap and shift-direction into it ? I am fairly sure that doesnt attempt to disarm. Just directioning into traps should disarm, the chance for success being the indicated percentage.

    Comment

    • calvinasleep
      Rookie
      • Nov 2017
      • 23

      #3
      Originally posted by Estie
      You mean, you stand adjacent to a trap and shift-direction into it ? I am fairly sure that doesnt attempt to disarm. Just directioning into traps should disarm, the chance for success being the indicated percentage.
      if i'm a few spaces away and have already seen the trap and shift-direction, sometimes it disarms and sometimes it just goes off (with 100% disarm on both types of traps)

      Comment

      • calvinasleep
        Rookie
        • Nov 2017
        • 23

        #4
        hm maybe i'm just doing something silly, i see my character stop in front of traps normally...

        Comment

        • PowerWyrm
          Prophet
          • Apr 2008
          • 2986

          #5
          You're probably "walking" into the trap instead of moving normally.
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

          • calvinasleep
            Rookie
            • Nov 2017
            • 23

            #6
            Originally posted by PowerWyrm
            You're probably "walking" into the trap instead of moving normally.
            how do you decide which you're doing? does shift-direction just run?

            i just shift-direction-ed into a gas trap. there are actually times i want to set off a summoning trap but i could never figure out how.

            Comment

            • PowerWyrm
              Prophet
              • Apr 2008
              • 2986

              #7
              You "walk" into a trap by pressing "W".
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2986

                #8
                Originally posted by calvinasleep
                hm maybe i'm just doing something silly, i see my character stop in front of traps normally...
                If you try to run when 2+ squares from a trap, it'll stop in front of it. If you try to run when adjacent to a trap, it'll trigger the trap without checking for disarm (same if you press W). If you try to walk when adjacent to a trap, it'll attempt to disarm it.
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • calvinasleep
                  Rookie
                  • Nov 2017
                  • 23

                  #9
                  Originally posted by PowerWyrm
                  If you try to run when 2+ squares from a trap, it'll stop in front of it. If you try to run when adjacent to a trap, it'll trigger the trap without checking for disarm (same if you press W). If you try to walk when adjacent to a trap, it'll attempt to disarm it.
                  that's what i thought expected behavior was. but i've definitely run and just stepped into a trap when not adjacent. will test a bit...

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    #10
                    '-' (jump) will force you to step into a trap.

                    Comment

                    • calvinasleep
                      Rookie
                      • Nov 2017
                      • 23

                      #11
                      so i've been playing a bunch more and definitely see that shift-direction sometimes just triggers a trap when its already seen and have 100% disarm. I can't figure out exactly when/why it happens, but definitely seen it a few times just tonight (knife trap, gas trap)

                      Comment

                      • PowerWyrm
                        Prophet
                        • Apr 2008
                        • 2986

                        #12
                        Post a screenshot when this happens, so we can see the layout of the dungeon around the trap/@.
                        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                        Comment

                        • luneya
                          Swordsman
                          • Aug 2015
                          • 279

                          #13
                          Originally posted by calvinasleep
                          so i've been playing a bunch more and definitely see that shift-direction sometimes just triggers a trap when its already seen and have 100% disarm. I can't figure out exactly when/why it happens, but definitely seen it a few times just tonight (knife trap, gas trap)

                          Is it the case that you're standing right next to the trap and then pressing shift-direction towards it, or rather that you run towards the trap from farther away and still trigger it? The latter case is a huge bug, as running should always stop short of the trap. In the former case, I guess the game is interpreting your shift-direction as a "walk into the trap" command, given that it's not possible to run in the situation. Whether this behavior is intended or a bug, I can't say. (I never use shift-direction at all; I prefer to issue the run command with ".", which is more convenient than shift because it's right there on the numeric keypad along with the direction keys.) But the solution is simple: don't press shift-direction when next to a trap. Whether your intent is to disarm or simply walk past the trap (through an adjacent space), it's better to just use the normal directional function. Don't try running until you have clear space to run through.

                          Comment

                          • calvinasleep
                            Rookie
                            • Nov 2017
                            • 23

                            #14
                            Originally posted by luneya
                            Is it the case that you're standing right next to the trap and then pressing shift-direction towards it, or rather that you run towards the trap from farther away and still trigger it? The latter case is a huge bug, as running should always stop short of the trap. In the former case, I guess the game is interpreting your shift-direction as a "walk into the trap" command, given that it's not possible to run in the situation. Whether this behavior is intended or a bug, I can't say. (I never use shift-direction at all; I prefer to issue the run command with ".", which is more convenient than shift because it's right there on the numeric keypad along with the direction keys.) But the solution is simple: don't press shift-direction when next to a trap. Whether your intent is to disarm or simply walk past the trap (through an adjacent space), it's better to just use the normal directional function. Don't try running until you have clear space to run through.
                            its the latter case from further away. typically occurs when the trap is in a corridor. will try to screenshot the next time it happens. i don't recall it ever failing when immediately adjacent, whether shift-direction or just direction

                            Comment

                            • luneya
                              Swordsman
                              • Aug 2015
                              • 279

                              #15
                              Originally posted by calvinasleep
                              its the latter case from further away. typically occurs when the trap is in a corridor. will try to screenshot the next time it happens. i don't recall it ever failing when immediately adjacent, whether shift-direction or just direction
                              How's your perception score? The only scenario I can think of that matches this is that if you don't know that the trap is there, and so you blunder into it without attempting to disarm.

                              Comment

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