So, since this is my first post, I thought I'd give you my history as an Angband player. But that came out boring and pointless, so I'll give you the highlights. Started when I was six or so, back in '94 and I didn't understand the game. I let go of it after dying a jillion times. I was a kid, didn't know the mechanics, blah blah.
Well, now I'm a severe, obsessive, analytical adult. I made a return to the game maybe two or four years ago, (v3.4.1) and didn't have internet again until recently (now updated to 4.1.0). So most of my questions will be based on my knowledge of 3.4.1, so odds are good lots of stuff has already changed.
Anyway, I sank maybe 120 hours into it over the last few years, had a few maxlvl chars but never made it past DL 65 or so.
Now, I have some questions, which are pretty random and have probably been answered somewhere in the forums that I just didn't find.
1) Patriarchs. They've killed quite a few of my characters. Most of the time, they scream 'die' and my character rapidly complies. I was wondering what determines this effect. Is it just a saving throw? My high level characters never seem to be affected in any way, but it being level based seems lazy, and the angband team doesn't strike me as lazy. Are there other creatures with this ability I should look out for? I don't look into the game files, mostly because I'm lazy and probably wouldn't understand them, so please don't point me in that direction.
2) Vaults. When is it appropriate to start clearing vaults? Is ESP a requirement? What's the standard strategy? I typically go in and melee around or stand at the entrance, and let things trickle out, TO-ing what I need to. Most of the time, though, vaults occur with the 'This place seems like it'll eat your face off' level feelings, and I don't know when it's an appropriate risk to take, or what to do when I actually find my way into one, surrounded and mostly terrified. Often, especially at lower levels, I get into the vault and something yells 'die' and I do just that. See question 1.
3) Artifacts. It's my understand that there is a limit to how many artifacts are generated in a given game. I was wondering what that number is, and if it is possible to exhaust all artifact generation through natural playing. It seems silly to me to limit artifact generation, particularly in games with randarts and the lse artifact birth option, and so I was wondering what the purpose of this was.
I was reading in the forums about encountering the 'one ring' and how it is considered not super common. This confused me, because I thought that using standarts meant you would always encounter the same artifacts, roughly in the same order/from the same sources. (Maybe this would be obvious if I played normal games, but I always use randarts)
4) Speed. I learned this game organically, just through personal experience and observation. I've never used the spoilers, and honestly, I never thought speed was important. This forum, though, has many discussions about speed and paint it as the most important statistic (and it's obvious to me now that it's important. I was trying to pump up my DPR, when the reality was that if I just acted twice as often, I'd be doing double the DPR). It's my understanding that speed has undergone some chanbges, and now I'm wondering what is the minimum acceptable level of speed to tackle the end game?
5) Dungeon Danger. Someone, somewhere, in some thread, said that there's virtually no difference between dungeon lvl 65-ish and 90-ish where difficulty/danger is concerned. But there's a marked increase in loot the deeper you go, even if you're still encountering the same monsters. Is this true? There are noticeable increases in difficult as you dive down to level DL40 or 50, for sure, and it seems odd to me that the latter half of the dungeon would be basically even on the danger scale.
Again, I know, I'm a noob. First post and everything. These are probably really basic concepts for most of you. But they're the major questions I have about the game. Or some of them, anyway. I could probably fill a few pages with questions, but most of them are likely answered elsewhere.
Thanks for the time.
Well, now I'm a severe, obsessive, analytical adult. I made a return to the game maybe two or four years ago, (v3.4.1) and didn't have internet again until recently (now updated to 4.1.0). So most of my questions will be based on my knowledge of 3.4.1, so odds are good lots of stuff has already changed.
Anyway, I sank maybe 120 hours into it over the last few years, had a few maxlvl chars but never made it past DL 65 or so.
Now, I have some questions, which are pretty random and have probably been answered somewhere in the forums that I just didn't find.
1) Patriarchs. They've killed quite a few of my characters. Most of the time, they scream 'die' and my character rapidly complies. I was wondering what determines this effect. Is it just a saving throw? My high level characters never seem to be affected in any way, but it being level based seems lazy, and the angband team doesn't strike me as lazy. Are there other creatures with this ability I should look out for? I don't look into the game files, mostly because I'm lazy and probably wouldn't understand them, so please don't point me in that direction.
2) Vaults. When is it appropriate to start clearing vaults? Is ESP a requirement? What's the standard strategy? I typically go in and melee around or stand at the entrance, and let things trickle out, TO-ing what I need to. Most of the time, though, vaults occur with the 'This place seems like it'll eat your face off' level feelings, and I don't know when it's an appropriate risk to take, or what to do when I actually find my way into one, surrounded and mostly terrified. Often, especially at lower levels, I get into the vault and something yells 'die' and I do just that. See question 1.
3) Artifacts. It's my understand that there is a limit to how many artifacts are generated in a given game. I was wondering what that number is, and if it is possible to exhaust all artifact generation through natural playing. It seems silly to me to limit artifact generation, particularly in games with randarts and the lse artifact birth option, and so I was wondering what the purpose of this was.
I was reading in the forums about encountering the 'one ring' and how it is considered not super common. This confused me, because I thought that using standarts meant you would always encounter the same artifacts, roughly in the same order/from the same sources. (Maybe this would be obvious if I played normal games, but I always use randarts)
4) Speed. I learned this game organically, just through personal experience and observation. I've never used the spoilers, and honestly, I never thought speed was important. This forum, though, has many discussions about speed and paint it as the most important statistic (and it's obvious to me now that it's important. I was trying to pump up my DPR, when the reality was that if I just acted twice as often, I'd be doing double the DPR). It's my understanding that speed has undergone some chanbges, and now I'm wondering what is the minimum acceptable level of speed to tackle the end game?
5) Dungeon Danger. Someone, somewhere, in some thread, said that there's virtually no difference between dungeon lvl 65-ish and 90-ish where difficulty/danger is concerned. But there's a marked increase in loot the deeper you go, even if you're still encountering the same monsters. Is this true? There are noticeable increases in difficult as you dive down to level DL40 or 50, for sure, and it seems odd to me that the latter half of the dungeon would be basically even on the danger scale.
Again, I know, I'm a noob. First post and everything. These are probably really basic concepts for most of you. But they're the major questions I have about the game. Or some of them, anyway. I could probably fill a few pages with questions, but most of them are likely answered elsewhere.
Thanks for the time.
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