Wondering if any of the knowledgeable people on this forum could explain some of the rationale behind this item...
Since I've just started playing v4.1 (had to finish up this character before I left 4.0.5), I figured this time I'd try to manually fill in the monster memory instead of copying and renaming the monster file to be the memory file, as it would be an added project to do while I killed lots of @s along the way.
What I'm wondering is, though, what's the logic behind the rarity and the long recharge time of -Probing? The only use I see for the rod is to either fill in your monster memory (which I'm pretty sure everyone universally views as so important that it's more than reasonable to "cheat" it in), or to tell you exactly how close you are to killing something. Both uses could barely be considered negligible right now, though... most people will just go for full monster memory with some file manipulation (it's stupid essential), and we already got fuzzy mob HP in the form of those monster health bars that are good enough that it doesn't warrant wasting a turn in LoS to find out exact numbers.
So, if the information provided by this rod is so essential to successful runs that players generally sidestep it in the game files, why was it made to have a 100 turn recharge time? Why doesn't it recharge roughly ever 10 turns? Also, is it just me, or is it relatively rare? I feel like I don't see it on most of my runs (though maybe I'm just squelching it most of the time and have forgotten that). Just curious... this seems incongruous.
Since I've just started playing v4.1 (had to finish up this character before I left 4.0.5), I figured this time I'd try to manually fill in the monster memory instead of copying and renaming the monster file to be the memory file, as it would be an added project to do while I killed lots of @s along the way.
What I'm wondering is, though, what's the logic behind the rarity and the long recharge time of -Probing? The only use I see for the rod is to either fill in your monster memory (which I'm pretty sure everyone universally views as so important that it's more than reasonable to "cheat" it in), or to tell you exactly how close you are to killing something. Both uses could barely be considered negligible right now, though... most people will just go for full monster memory with some file manipulation (it's stupid essential), and we already got fuzzy mob HP in the form of those monster health bars that are good enough that it doesn't warrant wasting a turn in LoS to find out exact numbers.
So, if the information provided by this rod is so essential to successful runs that players generally sidestep it in the game files, why was it made to have a 100 turn recharge time? Why doesn't it recharge roughly ever 10 turns? Also, is it just me, or is it relatively rare? I feel like I don't see it on most of my runs (though maybe I'm just squelching it most of the time and have forgotten that). Just curious... this seems incongruous.
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