so this is what happened; i had cleared a minor vault, and was about to recall. i decided to move away from my spot with 3 rooms leading to it, so that no mobs would show up when i'm recalling.
i took two steps in a corridor, foolishly double-tapping the movement. move 1 - step on a not-yet-spotted rune of summoning, move 2 - the Ancient Multi-Hued Dragon breather, you die.
How about we add per-event delay. Losing a large percentage of hp adds a fixed delay of 100ms. Triggering a trap adds a similar delay. And so on, with all those critical events which demand immediate action, such as fainting due to lack of food.
Another thing that really could help the game a lot, is to have a new "window" on the bottom of the screen (just a superimposed line of text), where important messages remain for a set amount of time, rather than flashing once in the same area where every combat message happens.
i took two steps in a corridor, foolishly double-tapping the movement. move 1 - step on a not-yet-spotted rune of summoning, move 2 - the Ancient Multi-Hued Dragon breather, you die.
How about we add per-event delay. Losing a large percentage of hp adds a fixed delay of 100ms. Triggering a trap adds a similar delay. And so on, with all those critical events which demand immediate action, such as fainting due to lack of food.
Another thing that really could help the game a lot, is to have a new "window" on the bottom of the screen (just a superimposed line of text), where important messages remain for a set amount of time, rather than flashing once in the same area where every combat message happens.
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