let's make angband "easier"

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Sky
    Veteran
    • Oct 2016
    • 2321

    let's make angband "easier"

    so this is what happened; i had cleared a minor vault, and was about to recall. i decided to move away from my spot with 3 rooms leading to it, so that no mobs would show up when i'm recalling.

    i took two steps in a corridor, foolishly double-tapping the movement. move 1 - step on a not-yet-spotted rune of summoning, move 2 - the Ancient Multi-Hued Dragon breather, you die.

    How about we add per-event delay. Losing a large percentage of hp adds a fixed delay of 100ms. Triggering a trap adds a similar delay. And so on, with all those critical events which demand immediate action, such as fainting due to lack of food.

    Another thing that really could help the game a lot, is to have a new "window" on the bottom of the screen (just a superimposed line of text), where important messages remain for a set amount of time, rather than flashing once in the same area where every combat message happens.
    "i can take this dracolich"
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    Have you enabled the Low Hitpoint Warning? IIRC it can't be cleared by stuff like movement keys, only by e.g. spacebar or Enter, precisely for this kind of situation.

    Comment

    • nikheizen
      Adept
      • Jul 2015
      • 144

      #3
      Adding an ms delay to certain events is a bad idea.
      However, adding a -more- prompt to certain events instead of just "when the message log fills up" would make the game a lot more playable.
      DCSS has a highly configurable set of force_more_message options and would be a good place to take inspiration from.

      Stepping on a trap, going below your HP warning, Big Bad Summons, and more could all get folded into a set of -more- prompts.

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2987

        #4
        In my current game, I recalled on a level with half of it being a huge open area filled with Qs. That was fun...
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • Sky
          Veteran
          • Oct 2016
          • 2321

          #5
          i recalled in an open level within spitting distance of a group of time hounds and another of plasma hounds.
          i did manage to TS but that was a 5% flat chance of dying right there and then.
          "i can take this dracolich"

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #6
            @Sky--it happens. I strongly recommend carrying scrolls for such situations. And if you're at Plasma Hound depth, Teleport Self itself is a significant risk of death.

            Comment

            Working...
            😀
            😂
            🥰
            😘
            🤢
            😎
            😞
            😡
            👍
            👎