Thoughts on 4.1.0

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  • Monkey Face
    Adept
    • Feb 2009
    • 244

    Thoughts on 4.1.0

    Got my first win in 4.1.0 and I thought I'd share some thoughts.

    I played as an Elf Mage because I was worried about the lack of Identify (and I like getting 0% fail rate). However, I don't think it was really all that much of an advantage since scrolls, potions, wands, staffs, and rods still all had to be ID'd by use. One thing that worries me about ID by use for scrolls is that if I'm ever playing forced descent, I would be forced to lose several levels with deep descent and possibly with teleport level and WoR.

    I was also worried about traps, specifically trap doors, but it seemed there were a lot fewer of them than in previous editions.

    Overall I think it's an improvement and I want to thank Nick and team for their hard work. Now to try and get a win with a character that's not a mage or priest...
  • Pete Mack
    Prophet
    • Apr 2007
    • 6697

    #2
    Losing a few levels early makes almost no difference to the game (and in my opinion makes it a little easier.) Yeah, it'd be a problem if you use-IDed Deep Descent at DL 90, but that never happens.

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    • PowerWyrm
      Prophet
      • Apr 2008
      • 2940

      #3
      You can just sell your scrolls to the shop for ID. Especially early on.
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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