I spent last two evenings writing myself an equipment optimizing script. It goes basically like this:
- read up the character dump, parse powers from the item descriptions
- create all possible permutation of items worn, in backpack and in your home
- using user supplied scoring rules, score all permutations
- display the highest scoring permutation
It's written to understand NPP dumps, because that's the variant I happen to play lately, but this thread should be relevant to Vanilla too, as NPP is not that different to V when it comes to item features.
I need your help with scoring rules. Basically, how many points to award to various slays, brands and resists. I ignore weapon dice for now. I also decided to skip artifact activations, as there's many and I generally don't use them anyway.
At the moment I'm at this (there are some resists and slays missing, as I haven't encountered them yet in my current game):
I will need several profiles for different classes to score stats differently.
Now questions:
- which elemental brand is most worthwile?
- is speed really everything? I happen to be speed junkie. I'm awarding 10 score points per point of speed right now, which makes +10 speed match rbase.
- essential resists should be scored high (rbase, FA), because kit without them should be disqualified. What about the high resists like shards and nexus? Hard for me to decide on scoring for them.
- should I beef up damage? My +16 damage ring scores 32 now, which equals +6 in stats or +3 speed...
So, what would you change on these scoring rules?
- read up the character dump, parse powers from the item descriptions
- create all possible permutation of items worn, in backpack and in your home
- using user supplied scoring rules, score all permutations
- display the highest scoring permutation
It's written to understand NPP dumps, because that's the variant I happen to play lately, but this thread should be relevant to Vanilla too, as NPP is not that different to V when it comes to item features.
I need your help with scoring rules. Basically, how many points to award to various slays, brands and resists. I ignore weapon dice for now. I also decided to skip artifact activations, as there's many and I generally don't use them anyway.
At the moment I'm at this (there are some resists and slays missing, as I haven't encountered them yet in my current game):
Code:
$scoring = array( "stats" => array("STR" => 10, "INT" => 5, "WIS" => 5, "DEX" => 3, "CON" => 5, "CHR" => 1), "slays" => array("orcs" => 10, "trolls" => 10, "evil" => 25, "undead" => 15, "animals" => 5, "giants" => 10, "dragons" => 20, "demons" => 15), "brands" => array("acid" => 40, "poison" => 50, "frost" => 35, "fire" => 30), "resists" => array("fire" => 25, "cold" => 25, "acid" => 30, "lightning" => 20, "disenchantment" => 20, "free action" => 100, "see invisible" => 50, "fear" => 10, "blindness" => 40, "poison" => 80, "confusion" => 42, "light" => 10, "dark" => 10, "nether" => 40, "nexus" => 35, "hold life" => 25, "shards" => 25), "sustains" => array("STR" => 2, "INT" => 1, "WIS" => 1, "DEX" => 1, "CON" => 2, "CHR" => 0), "blessed" => 1, "blows" => 10, "shooting power" => 15, "glowing" => 0, "damage" => 2, "speed" => 10, "telepathy" => 80, "tohit" => 1, "stealth" => 1, "searching" => 1, "slow digestion" => 2, "feather falling" => 3, );
Now questions:
- which elemental brand is most worthwile?
- is speed really everything? I happen to be speed junkie. I'm awarding 10 score points per point of speed right now, which makes +10 speed match rbase.
- essential resists should be scored high (rbase, FA), because kit without them should be disqualified. What about the high resists like shards and nexus? Hard for me to decide on scoring for them.
- should I beef up damage? My +16 damage ring scores 32 now, which equals +6 in stats or +3 speed...
So, what would you change on these scoring rules?
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