Font Change in SVN code?

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  • pesachyonah
    Rookie
    • Jan 2008
    • 11

    Font Change in SVN code?

    I just SVN-updated my windows XP installation for the first time in about three weeks yesterday, and suddenly the fonts in my windows are behaving less than optimally. I had a five-window set up which I felt looked just fine, and suddenly everything just looked *wrong*.

    The most noticeable change is that ascii walls no longer appear contiguous. IMHO this change is ug-ly.

    Also, in general, there doesn't seem to be an appreciable difference between (say) 8x13, 8x13b, and 8x13c within the game, even though they look very different in the windows font browser utility.

    Any one else notice this? What happened?

    PY
  • takkaria
    Veteran
    • Apr 2007
    • 1951

    #2
    Originally posted by pesachyonah
    I just SVN-updated my windows XP installation for the first time in about three weeks yesterday, and suddenly the fonts in my windows are behaving less than optimally. I had a five-window set up which I felt looked just fine, and suddenly everything just looked *wrong*.

    The most noticeable change is that ascii walls no longer appear contiguous. IMHO this change is ug-ly.

    Also, in general, there doesn't seem to be an appreciable difference between (say) 8x13, 8x13b, and 8x13c within the game, even though they look very different in the windows font browser utility.

    Any one else notice this? What happened?

    PY
    Fixed, thanks.
    takkaria whispers something about options. -more-

    Comment

    • zaimoni
      Knight
      • Apr 2007
      • 590

      #3
      Originally posted by takkaria
      Fixed, thanks.
      [EDIT: strike nonsense out.]
      Last edited by zaimoni; June 28, 2008, 16:47.
      Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
      Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
      Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011

      Comment

      • zaimoni
        Knight
        • Apr 2007
        • 590

        #4
        Just reverted a local copy of Zaiband to check on block character gaps.

        8x13 and 8x13b are fine. 8x13c is pre-rendered to be gappy between block characters.

        Of course, it may be useful to defer fixing this until V SVN actually uses the selected font.
        Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
        Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
        Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011

        Comment

        • zaimoni
          Knight
          • Apr 2007
          • 590

          #5
          Ok...
          * confirmed bug is not present in V r958
          * confirmed bug is not present in V SVN (fixed)
          * confirmed problem in V r959: gets stuck pulling 8x13c for any 8x13 font. No idea why my variant is immune in spite of having this patch.
          Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
          Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
          Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011

          Comment

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