ok, i got to post this knowing what world of hurt will come out of it.
we need to stop the game from stacking / queuing commands; or in other words, when i take the finger off a button, it can not perform any other commands.
let's say i'm a Mage cleaning up a room of hounds - nothing even worth mentioning, just waltz in and hold whatever button is your Acid Bolt spell.
i kill the last hound, stop casting, and there's another dozen or so spells queued up that are cast to nothing.
(i was just doing a bit of flair there, it's not targeted spells that do this, only directional spells)
However, this applies to just about anything else, i really want only one command to be stored at any time.
double taps / holding a button for too long can too many times result in unjustified deaths. I don't think the UI should punish the player for the ergonomics he uses in game, but rather for his ingame decisions. If anything, the UI should help the player play the game, not set traps for him.
we need to stop the game from stacking / queuing commands; or in other words, when i take the finger off a button, it can not perform any other commands.
let's say i'm a Mage cleaning up a room of hounds - nothing even worth mentioning, just waltz in and hold whatever button is your Acid Bolt spell.
i kill the last hound, stop casting, and there's another dozen or so spells queued up that are cast to nothing.
(i was just doing a bit of flair there, it's not targeted spells that do this, only directional spells)
However, this applies to just about anything else, i really want only one command to be stored at any time.
double taps / holding a button for too long can too many times result in unjustified deaths. I don't think the UI should punish the player for the ergonomics he uses in game, but rather for his ingame decisions. If anything, the UI should help the player play the game, not set traps for him.
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