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  • Talharim
    Apprentice
    • Jul 2015
    • 57

    #16
    Originally posted by Sky
    i've learned with tile mode, and playing with ascii means i need to learn everything again. i can tell straight away what is what, which in text mode i cannot. file under "because i like it".
    if anything, i feel the opposite way - why does anyone *not* play tile mode.
    I can understand that. When I play DCSS I always play in tiles mode because I have learned to play it in tiles mode. I tried playing angband in tiles mode but I remebered stuff like drolems and such and decided against it.
    Cowards live a long time, brave ones usually die soon of a glorious death.

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    • Gwarl
      Administrator
      • Jan 2017
      • 1025

      #17
      Originally posted by Sky
      i'm trying this now, and i'm wondering, if there is any way to have this in tile mode, rather than ASCII ?
      Not yet. Hopefully I find the time to get round to it in the future. In principle it should be easy, but that doesn't mean quick or straightforward.

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2986

        #18
        Problem is not tiles vs ASCII, it's having unsual monsters to display. if you meet a dragon, with either ASCII or tiles, you will think immediately of a dragon. If you meet a "gelugon", you will probably have no idea wth it is.
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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        • Sky
          Veteran
          • Oct 2016
          • 2321

          #19
          unless you have played for years AD&D. the monster icons are plain ol' ripped off of the Monster Manual.
          "i can take this dracolich"

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          • Tibarius
            Swordsman
            • Jun 2011
            • 429

            #20
            why play in asc mode and not in tile mode?

            My answer on Sky's yesterday's question:

            Because the player in front of the computer screen can see more dungeon area in asc mode than in tile mode. In asc mode i see something about 30x40 spaces, while it is something about 9*15 in tile (graphics) mode.

            For me it is mainly a matter to see all possible monsters in shoot range (20 spaces).

            Kind regards,
            Tibarius
            Blondes are more fun!

            Comment

            • Grotug
              Veteran
              • Nov 2013
              • 1637

              #21
              Not sure if this is the right place to post this, but from Dec 1 nightly game blink dogs can blink me but I can't blink myself while wearing teleportation curse. Is this correct or a bug? Currently taking on maeglin with teleportation curse (and now Jaws of Thirst), wish me luck!
              Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

              Detailed account of my Ironman win here.

              "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

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              • Pete Mack
                Prophet
                • Apr 2007
                • 6883

                #22
                Does anti-teleport prevent TO? That would be a real problem with Maeglin. Otherwise, it's no big deal so long as you have plenty of heal.

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