Should any monsters be changed for 3.1.0?

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  • Skyknight
    Rookie
    • Dec 2007
    • 13

    Should any monsters be changed for 3.1.0?

    Admittedly, the big thing I'm championing is for Glaurung to get the FORGET flag (Boromir and Nienor, anyone?), but are there any other balance/flavor/etc. issues that the maintainers should deal with? Monsters from variants that should be in, existing monsters that SHOULDN'T be in, flag adjustment, etc.

    On a related note...If you do a search for posts I made here, you'll also find a post where I put up a set of seven unique dragons, one for each of the dragon types in the game (tweaked versions of Scatha and Smaug, and five new ones drawing from Iron Crown's dragons from their now-defunct Middle-Earth RPG). I'm still not sure if I left anything out of balance in them.
  • Antoine
    Ironband/Quickband Maintainer
    • Nov 2007
    • 1010

    #2
    Originally posted by Skyknight
    Admittedly, the big thing I'm championing is for Glaurung to get the FORGET flag (Boromir and Nienor, anyone?), but are there any other balance/flavor/etc. issues that the maintainers should deal with? Monsters from variants that should be in, existing monsters that SHOULDN'T be in, flag adjustment, etc.
    I guess the question comes back... what principles would you apply in expanding the monster list? E.g.

    - more is better
    - don't fix it if it ain't broken
    - want more interesting monsters
    - want a bigger selection of uniques
    - want more challenge in the deeper / mid / shallow levels
    - ...?

    A.
    Ironband - http://angband.oook.cz/ironband/

    Comment

    • zaimoni
      Knight
      • Apr 2007
      • 590

      #3
      The tack I've taken is "fix AI before fixing anything else".
      Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
      Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
      Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011

      Comment

      • Antoine
        Ironband/Quickband Maintainer
        • Nov 2007
        • 1010

        #4
        Originally posted by zaimoni
        The tack I've taken is "fix AI before fixing anything else".

        Then no point in worrying about the monster list yet.

        A.
        Ironband - http://angband.oook.cz/ironband/

        Comment

        • momo125
          Scout
          • May 2007
          • 42

          #5
          I like a lot of stuff from NPP
          One of the NPC undead had an aura of unlight arround him and as he walked the dungeon blacked out arround him.
          Same for light and dark hounds, the breath caused effect of darkness and light that I don't see in V.
          Bronze dragons should have an aura of confusion arround them also.
          I woudln't mind seeing more diverse enemies but don't want to see Time Wurms.
          Small dungeons and strongholds are cool too.

          Comment

          • momo125
            Scout
            • May 2007
            • 42

            #6
            The mimics make more sense also in NPP. Ring and potions show as unidentified ? or ! and they can't be targeted until attacked.
            Is that a pile of loot I can grab or creeping coins??

            Comment

            • pav
              Administrator
              • Apr 2007
              • 793

              #7
              But auras are sooo annoying. Especially acid/fire auras that keep killing your equipment while meleeing the dragon.
              See the elves and everything! http://angband.oook.cz

              Comment

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