Bugs and issues in 4.1.0
Collapse
X
-
In activation.txt, all activation descriptions from DETECT_OBJECTS to ENCHANT_ARMOR2 have a stray full stop at the end of the description. -
To the devs: I had the same problem with PWMAngband and I realized I was compiling the Win port and the GCU port at the same time, without making a "build clean" between the two builds, leading to sound-core.o not being regenerated in between and staying with the USE_GCU define... which doesn't intialize any sound module. Doing a full rebuild fixed the problem with sounds.Leave a comment:
-
Walking: Remap the arrow keys to the keyboard directions, preceded by a ";" (e.g., up ";8", down ";2", left ";4", and right ";6".
Running: Shift running will not work on Angband Live the way it does for regular Angband. So Remap the function key [fn] and arrow key to their respective numerical directions preceded by a ".".
Diagonal: In the user options "=", set the movement delay to 10 or more ms. This will allow you to roughly simultaneously press two arrow keys at once, resulting in a single move in the diagonal direction.Leave a comment:
-
Neither of these issues are new, but I never played 4.0.x or nightlies much, so I didn't notice them before.
The priest prayer Sense invisible has a lower-case i; it should have an upper-case I to be consistent with every other prayer and spell.
Also, in quiver-related prompts (like "fire which ammunition?") the text says "Quiver: a-c" but the slots involved are actually 0, 1 and 2; so either the text should say "Quiver: 0-2" or letters should be allowed as substitutes for digits.
(Yes, finding trivial things to complain about when everybody else is reporting serious bugs is my specialty)
Leave a comment:
-
This one is my fault. map it to ;2Leave a comment:
Leave a comment: