Few Newb Questions
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How does Door Creation help with LoS? You just close a made door if you need to back out of an area so they can't hit you at range? Like in a tunnel?Comment
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Door creation is incredibly useful. I generaly play a mage, and when I'm down deep, it's the first spell I cast when entering a new level. Followed by detect.
It prevents any LOS attacks, so any monster needs to walk up to the door and bash/open it before they can attack you.Playing roguelikes on and off since 1984.
rogue, hack, moria, nethack, angband & zangband.Comment
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Door creation is incredibly useful. I generaly play a mage, and when I'm down deep, it's the first spell I cast when entering a new level. Followed by detect.
It prevents any LOS attacks, so any monster needs to walk up to the door and bash/open it before they can attack you.
Edit: n/m I learned the spell and see how it works. Wow!Comment
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Word of Destruction is worth a book slot on its own. Being able to destroy everything within 20 tiles of you is surprisingly useful. Graveyard near the vault you want to plunder? Nuke the graveyard! One turn away from something you really, really don't want to deal with? Instead of teleporting, healing, etc. you can just destruct the problem away. And of course, in the final fight you can use it to get rid of Morgoth's summons, after having teleported Morgoth away.
With a 5% failure rate it's obviously not a perfect tool, but it's still one of the biggest utility spells in the game, especially considering the only other sources are in such limited supply.Comment
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Au contraire. If you are lucky you can build a huge stack of them. In some dungeons they seem very rare, in others they are much more common. Nothing like 4-6 rods of healing to give you an extra security blanket.Comment
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I've tried carrying around a Wand of Disarming or something similar when playing a priest, but the slot is just too valuable.Comment
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Leave it at home? When it has Destruction????Comment
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It blocks line of sight. Like an impenetrable shield that will stop ray guns but that a physical touch will bring down.Comment
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Word of Destruction is worth a book slot on its own. Being able to destroy everything within 20 tiles of you is surprisingly useful. Graveyard near the vault you want to plunder? Nuke the graveyard! One turn away from something you really, really don't want to deal with? Instead of teleporting, healing, etc. you can just destruct the problem away. And of course, in the final fight you can use it to get rid of Morgoth's summons, after having teleported Morgoth away.
With a 5% failure rate it's obviously not a perfect tool, but it's still one of the biggest utility spells in the game, especially considering the only other sources are in such limited supply.
I looked up the description and it said "within 15 square tiles" (I can't figure out how to see the spell description in game) - is that 15 tiles on each side that gets nuked? I'm guessing you have to make sure no items are there.Comment
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I basically squelch those immediately. A Staff of Earthquakes is more likely to destroy magic items you want than to do something to help you, though in one case I used it to create a barrier between me and some chasing nasty thingie that otherwise would certainly have killed me.
I've tried carrying around a Wand of Disarming or something similar when playing a priest, but the slot is just too valuable.Comment
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I see - the failure rate on that is 50% at the moment, should I wait it's quite a bit lower to carry the book around?
I looked up the description and it said "within 15 square tiles" (I can't figure out how to see the spell description in game) - is that 15 tiles on each side that gets nuked? I'm guessing you have to make sure no items are there.
And yeah, it's a circular radius around you. Anything besides you in that radius will be destroyed. But it's precise, so you can use tile counting if you need to, to hit certain tiles but not others.Comment
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I have two practically identical shields - one resists shards, one resists disenchant. Is one more important than the other?Comment
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Even at 50% it may be worth using, e.g. for the "graveyard near a vault" scenario. The bigger question is how its cost compares to your SP supply; if you can (try to) cast it at least twice before resting, then I'd say it's worth carrying.
And yeah, it's a circular radius around you. Anything besides you in that radius will be destroyed. But it's precise, so you can use tile counting if you need to, to hit certain tiles but not others.Comment
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There are also disenchentmant attacks which can partly disenchant your gear (even artifacts). Early disenchanters are Mim and his sons.
With your ranger you want to use your bow and attack from a distance, resist shards may be more useful most of the time, because most of the disenchant attacks happen in melee. (There are some dangerous breathers though.)
However, the damage reduction for both attacks is quite low. If it wasn't change in 4.1 it should follow this formula:
In general, resistance to disenchantment is more useful, imho.Last edited by Mondkalb; July 7, 2017, 06:15.Comment
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