I've been there. Once you move on to the latest version (the nightlies are really great now, and very close to what will become version 4.1), rather than starting without a kit and selling to stores, try out no-selling (which is now the default). After getting used to it, you're unlikely to switch back!
The state of things
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead -
You can get up-to-date Angband on a Chromebook, but you need to put it in dev mode, then install Crouton and Xenial. This is the environment that I play in these days on a Samsung Chromebook Plus. If you play the Android app version, you're way out of date. I think that's completely unmaintained.Comment
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You can get up-to-date Angband on a Chromebook, but you need to put it in dev mode, then install Crouton and Xenial. This is the environment that I play in these days on a Samsung Chromebook Plus. If you play the Android app version, you're way out of date. I think that's completely unmaintained.Comment
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@Gwarl--I've been slowly working through this. The extremely limited field of view makes it significantly harder than ordinary angband, and the big delay makes it harder still.
I've got a HE Rogue to dl 32, but I have zero confidence of a win... and HE rogue is my go-to character for testing, as I'm very confident playing it.Comment
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@Apostyle--playing with smell and packs disabled is pretty boring. Monsters are really stupid without those. AI-learn is good too. Finally, no-sell is a lot smoother playing than having to sell stuff to get gold. It makes gold drops bigger, and it means you can just ignore stuff that you will never use, rather than carrying it around. You end up with less gold, but game play is significantly better.Comment
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@Apostyle--playing with smell and packs disabled is pretty boring. Monsters are really stupid without those. AI-learn is good too. Finally, no-sell is a lot smoother playing than having to sell stuff to get gold. It makes gold drops bigger, and it means you can just ignore stuff that you will never use, rather than carrying it around. You end up with less gold, but game play is significantly better.Comment
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Ah, that makes sense. I remember now that when the no selling option was first added it just defaulted to starting with no equipment so you wouldn't be stuck with anything unwanted you couldn't sell. Some people found that annoying because it meant faffing about buying everything before every game even if you just wanted the default kit, so in 3.5 it was separated out into two individual options. Since the Android version is 3.4 you've still got the old bundled-together behaviour.Comment
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The sequence of commands after installing and starting termux look like this (selectively taken from my command history, hopefully I didn't miss anything):
13 mkdir angband
15 cd angband/
16 wget https://rephial.org/downloads/4.2/angband-4.2.0.tar.gz
19 gunzip angband-4.2.0.tar.gz
21 tar xvf angband-4.2.0.tar
23 cd angband-4.2.0
32 pkg install automake
33 ./autogen.sh
39 pkg install clang
40 ./configure --with-no-install
45 make install
47 ./angbandComment
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